Related papers: Stable Fixed Points of Card Trick Functions
A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…
This paper studies the problem of stability of a parameterized delay differential equations (DDE see equation (0.1)). After discretizing the DDE (0.1), we show that the problem can be equivalently casted into a semi-definite programming…
In a parking function, a lucky car is a car that parks in its preferred parking spot and the parking outcome is the permutation encoding the order in which the cars park on the street. We give a characterization for the set of parking…
This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The…
We introduce the game of infinite Hex, extending the familiar finite game to natural play on the infinite hexagonal lattice. Whereas the finite game is a win for the first player, we prove in contrast that infinite Hex is a draw -- both…
In the theory of the moduli-stacks of n-pointed stable curves, there are two fundamental functors, contraction and stabilization. These functors are constructed in [4], where they are used to show that the various \bar{M_{g,n}}'s are…
We describe a procedure based on the iteration of an initial function by an appropriated operator, acting on continuous functions, in order to get a fixed point. This fixed point will be a calibrated subaction for the doubling map on the…
One of the main aspects of switched affine systems that makes their stabilizability study intricate is the existence of (generally) infinitely many equilibrium points in the state space. Thus, prior to designing the switched control, the…
We consider the following card guessing game with no feedback. An ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards. One after…
In this paper, we are concerned with the study of the existence of fixed points for single and multi-valued three-points contractions. Namely, we first introduce a new class of single-valued mappings defined on a metric space equipped with…
In the stable marriage and roommates problems, a set of agents is given, each of them having a strictly ordered preference list over some or all of the other agents. A matching is a set of disjoint pairs of mutually accepted agents. If any…
Quickhull is an algorithm for computing the convex hull of points in a plane that performs well in practice, but has poor complexity on adversarial input. In this paper we show the same holds for the numerical stability of Quickhull.
In this paper, we discuss the existence of fixed points for integral type contractions in uniform spaces endowed with both a graph and an $E$-distance. We also give two sufficient conditions under which the fixed point is unique. Our main…
Recent empirical studies have identified fixed point iteration phenomena in deep neural networks, where the hidden state tends to stabilize after several layers, showing minimal change in subsequent layers. This observation has spurred the…
In this paper, we show that for almost all primes p there is an integer solution x in [2,p-1] to the congruence x^x == x mod p. The solutions can be interpretated as fixed points of the map x -> x^x mod p, and we study numerically and…
Earlier we introduced the notion of a stable set of points (SSP). We proved that a CNF formula is unsatisfiable iff there is a set of points (i.e. complete assignments) that is stable with respect to this formula. Experiments showed that…
A dynamical system of points moving along the edges of a graph could be considered as a geometrical discrete dynamical system or as a discrete version of a quantum graph with localized wave packets. We study the set of such systems over…
We consider a hypergraph (I,C), with possible multiple (hyper)edges and loops, in which the vertices $i\in I$ are interpreted as agents, and the edges $c\in C$ as contracts that can be concluded between agents. The preferences of each agent…
We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate…
We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing…