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We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

In this paper we consider dynamical systems generated by $(3,2)$-rational functions on the field of $p$-adic complex numbers. Each such function has three fixed points. We show that Siegel disks of the dynamical system may either coincide…

Dynamical Systems · Mathematics 2019-09-04 I. A. Sattarov

Nowadays we are witnessing a transformation of the business processes towards a more computation driven approach. The ever increasing usage of Machine Learning techniques is the clearest example of such trend. This sort of revolution is…

Machine Learning · Computer Science 2022-03-18 Giorgio Visani , Enrico Bagli , Federico Chesani , Alessandro Poluzzi , Davide Capuzzo

Consider n cards that are labeled 1 through n with n an even integer. The cards are put face down and their ordering starts with card labeled 1 on top through card labeled n at the bottom. The cards are top to random shuffled m times and…

Probability · Mathematics 2010-06-08 Lerna Pehlivan

Stability is an important issue in order to characterize the performance of a network, and it has become a major topic of study in the last decade. Roughly speaking, a communication network system is said to be stable if the number of…

Networking and Internet Architecture · Computer Science 2020-05-06 Vicent Cholvi , Paweł Garncarek , Tomasz Jurdzinski , Dariusz R. Kowalski

In card-based cryptography, a deck of physical cards is used to achieve secure computation. A shuffle, which randomly permutes a card-sequence along with some probability distribution, ensures the security of a card-based protocol. The…

Cryptography and Security · Computer Science 2023-03-22 Kazumasa Shinagawa , Kengo Miyamoto

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

We study the convergence analysis of a Picard-S iteration method for a particular class of weak-contraction mappings. Furthermore, we prove a data dependence result for fixed point of the class of weak-contraction mappings with the help of…

Functional Analysis · Mathematics 2014-04-02 Faik Gürsoy

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 E. Ben-Naim , P. L. Krapivsky

A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques, called strategies. In this paper, we consider the problem of generating such Sudoku instances.…

Data Structures and Algorithms · Computer Science 2020-07-20 Kohei Nishikawa , Takahisa Toda

This article presents the exact solution of fixed points functions for the cycle of period four of the quadratic recurrence equations. The solution is demonstrated for the quadratic map and the logistic map. These recurrence equations,…

Chaotic Dynamics · Physics 2008-02-20 Gvozden Rukavina

Well-founded fixed points have been used in several areas of knowledge representation and reasoning and to give semantics to logic programs involving negation. They are an important ingredient of approximation fixed point theory. We study…

Discrete Mathematics · Computer Science 2015-12-02 Arnaud Carayol , Zoltan Esik

We investigate a variant of the chip-firing process on the infinite path graph: rather than treating the chips as indistinguishable, we label them with positive integers. To fire an unstable vertex, i.e. a vertex with more than one chip, we…

Combinatorics · Mathematics 2020-08-12 Sam Hopkins , Thomas McConville , James Propp

This paper addresses zero-sum ``turn'' games, in which only one player can make decisions at each state. We show that pure saddle-point state-feedback policies for turn games can be constructed from dynamic programming fixed-point equations…

Systems and Control · Electrical Eng. & Systems 2025-09-18 Sean Anderson , Chris Darken , João Hespanha

We present a novel algorithm for calculating fix-points. The algorithm calculates fix-points of an endo-function f on a distributive lattice, by performing reachability computation a graph derived from the dual of f; this is in comparison…

Data Structures and Algorithms · Computer Science 2007-05-23 Prahladavaradan Sampath

In this paper, we introduce regularized stochastic team problems. Under mild assumptions, we prove that there exists an unique fixed point of the best response operator, where this unique fixed point is the optimal regularized team decision…

Optimization and Control · Mathematics 2020-11-09 Naci Saldi

The stability method is very useful for obtaining exact solutions of many extremal graph problems. Its key step is to establish the stability property which, roughly speaking, states that any two almost optimal graphs of the same order $n$…

Combinatorics · Mathematics 2010-07-30 Oleg Pikhurko

We prove that if a continuous piecewise-smooth map on $\mathbb{R}^n$ is comprised of two linear functions, has a bounded orbit, and satisfies a certain non-degeneracy condition, then it has a fixed point. The result has important…

Dynamical Systems · Mathematics 2024-12-17 David J. W. Simpson

We consider a multi-player non-zero-sum turn-based game (abbreviated as multi-player game) on a finite directed graph. A secure equilibrium (SE) is a strategy profile in which no player has the incentive to deviate from the strategy because…

Computer Science and Game Theory · Computer Science 2025-09-03 Hiroki Mizuno , Yoshiaki Takata , Hiroyuki Seki

Persistence diagrams are efficient descriptors of the topology of a point cloud. As they do not naturally belong to a Hilbert space, standard statistical methods cannot be directly applied to them. Instead, feature maps (or representations)…

Probability · Mathematics 2020-12-01 Vincent Divol , Wolfgang Polonik
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