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In this paper we consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. First we present a natural…

Computer Science and Game Theory · Computer Science 2017-04-14 Ilai Bistritz , Amir Leshem

We provide an in-depth study of Nash equilibria in multi-objective normal form games (MONFGs), i.e., normal form games with vectorial payoffs. Taking a utility-based approach, we assume that each player's utility can be modelled with a…

Computer Science and Game Theory · Computer Science 2022-07-19 Willem Röpke , Diederik M. Roijers , Ann Nowé , Roxana Rădulescu

Distributing services, goods, and tasks in the gig economy heavily relies upon on-demand workers (aka agents), leading to new challenges varying from logistics optimization to the ethical treatment of gig workers. We focus on fair and…

Computer Science and Game Theory · Computer Science 2025-03-21 Hadi Hosseini , Šimon Schierreich

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents. Yet, most of the literature assumes a single initial distribution for the agents, which limits the practical applications of MFGs.…

Machine Learning · Computer Science 2021-09-21 Sarah Perrin , Mathieu Laurière , Julien Pérolat , Romuald Élie , Matthieu Geist , Olivier Pietquin

Mean field games (MFG) are dynamic games with infinitely many infinitesimal agents. In this context, we study the efficiency of Nash MFG equilibria: Namely, we compare the social cost of a MFG equilibrium with the minimal cost a global…

Optimization and Control · Mathematics 2018-02-20 Pierre Cardaliaguet , Catherine Rainer

Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a…

Computer Science and Game Theory · Computer Science 2025-07-29 Kai Shao , Jiacheng Shen , Mathieu Laurière

We present polynomial-time algorithms as well as hardness results for equilibrium computation in atomic splittable routing games, for the case of general convex cost functions. These games model traffic in freight transportation, market…

Computer Science and Game Theory · Computer Science 2018-04-27 Umang Bhaskar , Phani Raj Lolakapuri

Rankings, especially those in search and recommendation systems, often determine how people access information and how information is exposed to people. Therefore, how to balance the relevance and fairness of information exposure is…

Information Retrieval · Computer Science 2021-02-22 Tao Yang , Qingyao Ai

We study fair allocation of indivisible public goods subject to cardinality (budget) constraints. In this model, we have n agents and m available public goods, and we want to select $k \leq m$ goods in a fair and efficient manner. We first…

Computer Science and Game Theory · Computer Science 2021-07-22 Jugal Garg , Pooja Kulkarni , Aniket Murhekar

Proportional fair scheduling (PFS) has been adopted as a standard solution for fair resource allocation in modern wireless cellular networks. With the emergence of heterogeneous networks with widely varying user loads, it is of great…

Information Theory · Computer Science 2017-01-23 Fei Liu , Janne Riihijärvi , Marina Petrova

This paper explores concurrent FL processes within a three-tier system, with edge servers between edge devices and FL servers. A challenge in this setup is the limited bandwidth from edge devices to edge servers. Thus, allocating the…

Computer Science and Game Theory · Computer Science 2024-09-10 Md Anwar Hossen , Fatema Siddika , Wensheng Zhang

Mean field games (MFGs) offer a powerful framework for modeling large-scale multi-agent systems. This paper addresses MFGs formulated in continuous time with discrete state spaces, where agents' dynamics are governed by continuous-time…

Computer Science and Game Theory · Computer Science 2026-02-27 Yannick Eich , Christian Fabian , Kai Cui , Heinz Koeppl

This paper considers the competitive resource allocation problem in Multiple-Input Multiple-Output (MIMO) interfering channels, when users maximize their energy efficiency. Considering each transmitter-receiver pair as a selfish player,…

Signal Processing · Electrical Eng. & Systems 2021-06-18 Guillaume Thiran , Ivan Stupia , Luc Vandendorpe

In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…

Computer Science and Game Theory · Computer Science 2018-09-24 Yuke Li , A. Stephen Morse

Fairness and efficiency have become the pillars of modern fair division research, but prior work on achieving both simultaneously is largely limited to the unconstrained setting. We study fair and efficient allocations of indivisible goods…

Computer Science and Game Theory · Computer Science 2024-11-04 Benjamin Cookson , Soroush Ebadian , Nisarg Shah

Every computer system -- from schedulers in clouds (e.g. Amazon) to computer networks to operating systems -- performs resource allocation across system users. The defacto allocation policies are max-min fairness (MMF) for single resources…

Computer Science and Game Theory · Computer Science 2022-02-17 Giannis Fikioris , Rachit Agarwal , Éva Tardos

Mean field games (MFG) and mean field control (MFC) problems have been introduced to study large populations of strategic players. They correspond respectively to non-cooperative or cooperative scenarios, where the aim is to find the Nash…

Computer Science and Game Theory · Computer Science 2023-12-19 Rene Carmona , Gokce Dayanikli , Francois Delarue , Mathieu Lauriere

The equitable distribution of resources in a network is a complex process, considering that not all nodes have the same requirements, and the In-Band On-Channel (IBOC) hybrid transmission system is no exception. The IBOC system utilizes a…

Consider N cooperative but non-communicating players where each plays one out of M arms for T turns. Players have different utilities for each arm, representable as an NxM matrix. These utilities are unknown to the players. In each turn…

Computer Science and Game Theory · Computer Science 2020-08-24 Ilai Bistritz , Tavor Z. Baharav , Amir Leshem , Nicholas Bambos

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

Computer Science and Game Theory · Computer Science 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre