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Seemingly we are not so far from Star Trek's food replicator. Generative artificial intelligence is rapidly becoming an integral part of both science and education, offering not only automation of processes but also the dynamic creation of…

Physics Education · Physics 2024-12-11 Yossi Ben-Zion , Roi Einhorn Zarzecki , Joshua Glazer , Noah D. Finkelstein

Web-based educational videos offer flexible learning opportunities and are becoming increasingly popular. However, improving user engagement and knowledge retention remains a challenge. Automatically generated questions can activate…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Markos Stamatakis , Joshua Berger , Christian Wartena , Ralph Ewerth , Anett Hoppe

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

Human-Computer Interaction · Computer Science 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

Human-Computer Interaction · Computer Science 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contribution to this global goal by introducing a novel unifying framework…

Multiagent Systems · Computer Science 2007-05-23 Tudor Marian , Bogdan Dumitriu , Mihaela Dinsoreanu , Ioan Salomie

Educators often seek ways to introduce gaming in the classroom in order to break the usual teaching routine, expand the usual course curriculum with additional knowledge, but mostly as a means to motivate students and increase their…

Computers and Society · Computer Science 2020-04-17 Domna Chiotaki , Kostas Karpouzis

Teaching scientific concepts is essential but challenging, and analogies help students connect new concepts to familiar ideas. Advancements in large language models (LLMs) enable generating analogies, yet their effectiveness in education…

Human-Computer Interaction · Computer Science 2025-02-25 Zekai Shao , Siyu Yuan , Lin Gao , Yixuan He , Deqing Yang , Siming Chen

Benefits of learning by teaching (LbT) have been highlighted by previous studies from a pedagogical lens, as well as through computer-supported systems. However, the challenges that university students face in technology-mediated…

Human-Computer Interaction · Computer Science 2023-10-18 Amy Debbané , Ken Jen Lee , Jarvis Tse , Edith Law

Recent progress in logic programming (e.g., the development of the Answer Set Programming paradigm) has made it possible to teach it to general undergraduate and even high school students. Given the limited exposure of these students to…

Other Computer Science · Computer Science 2017-07-07 Elias Marcopoulos , Christian Reotutar , Yuanlin Zhang

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

Computation and Language · Computer Science 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

Multiagent Systems · Computer Science 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…

The actuality of material attached to the article is caused by the necessity to develop and implement high-tech information and communication, educational and scientific environment to the leaning process. One of the examples of such…

General Mathematics · Mathematics 2018-09-10 Kateryna Slovak

Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…

Computers and Society · Computer Science 2023-11-13 Rania Abdelghani , Hélène Sauzéon , Pierre-Yves Oudeyer

In an effort to foster learning by teaching, we propose the development of a canvas system that makes composing e-learning modules intuitive. We try to empower and liberate non-technical module users by lowering the bar for turning them…

Computers and Society · Computer Science 2015-11-02 Alexander Berntsen , Stian Ellingsen , Emil Henry Flakk

Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent game scenario that combines mobility, game mechanics and…

Physics Education · Physics 2019-01-01 Iza Marfisi-Schottman , Sébastien George

Nowadays, modeling exercises on software development objects are conducted in higher education institutions for information technology. Not only are there many defects such as missing elements in the models created by learners during the…

Software Engineering · Computer Science 2025-08-07 Yuta Saito , Takehiro Kokubu , Takafumi Tanaka , Atsuo Hazeyama , Hiroaki Hashiura

Project/problem-based learning, as an active methodology, improves significantly the learning process, making students take an active role in the construction of their own knowledge, and at the same time, develop soft and social skills that…

Physics Education · Physics 2022-07-07 Arturo Pazmino , Luis Pabón , Esther Desiree Gutiérrez M. , Erick Lamilla , Eduardo Montero