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Like many routing protocols, the Tor anonymity network has decentralized path selection, in clients locally and independently choose paths. As a result, network resources may be left idle, leaving the system in a suboptimal state. This is…

Cryptography and Security · Computer Science 2016-06-14 John Geddes , Mike Schliep , Nicholas Hopper

In the network creation game with n vertices, every vertex (a player) buys a set of adjacent edges, each at a fixed amount {\alpha} > 0. It has been conjectured that for {\alpha} >= n, every Nash equilibrium is a tree, and has been…

Computer Science and Game Theory · Computer Science 2013-10-31 Akaki Mamageishvili , Matus Mihalak , Dominik Muller

We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…

Computer Science and Game Theory · Computer Science 2015-04-29 Mona Rahn , Guido Schäfer

In opinion formation games with directed graphs, a bounded price of anarchy is only known for weighted Eulerian graphs. Thus, we bound the price of anarchy for a more general class of directed graphs with conditions intuitively meaning that…

Computer Science and Game Theory · Computer Science 2016-10-14 Po-An Chen , Yi-Le Chen , Chi-Jen Lu

In \emph{bandwidth allocation games} (BAGs), the strategy of a player consists of various demands on different resources. The player's utility is at most the sum of these demands, provided they are fully satisfied. Every resource has a…

Computer Science and Game Theory · Computer Science 2018-07-10 Maximilian Drees , Matthias Feldotto , Sören Riechers , Alexander Skopalik

The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where…

Computer Science and Game Theory · Computer Science 2018-08-28 Wei-Chun Lee , Vasilis Livanos , Ruta Mehta , Hari Sundaram

We introduce a new class of games, called social contribution games (SCGs), where each player's individual cost is equal to the cost he induces on society because of his presence. Our results reveal that SCGs constitute useful abstractions…

Computer Science and Game Theory · Computer Science 2013-08-13 Mona Rahn , Guido Schäfer

Network Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among…

Computer Science and Game Theory · Computer Science 2022-05-02 Martin Bullinger , Pascal Lenzner , Anna Melnichenko

In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…

Computer Science and Game Theory · Computer Science 2025-08-12 Kiran Rokade , Adit Jain , Francesca Parise , Vikram Krishnamurthy , Eva Tardos

In network formation games, agents form edges with each other to maximize their utility. Each agent's utility depends on its private beliefs and its edges in the network. Strategic agents can misrepresent their beliefs to get a better…

Optimization and Control · Mathematics 2024-09-04 Akhil Jalan , Deepayan Chakrabarti

Two important metrics for measuring the quality of routing paths are the maximum edge congestion $C$ and maximum path length $D$. Here, we study bicriteria in routing games where each player $i$ selfishly selects a path that simultaneously…

Computer Science and Game Theory · Computer Science 2008-02-01 Costas Busch , Rajgopal Kannan

In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…

Computer Science and Game Theory · Computer Science 2010-03-17 Martin Hoefer

We study the trade-off between the Price of Anarchy (PoA) and the Price of Stability (PoS) in mechanism design, in the prototypical problem of unrelated machine scheduling. We give bounds on the space of feasible mechanisms with respect to…

Computer Science and Game Theory · Computer Science 2021-02-25 Aris Filos-Ratsikas , Yiannis Giannakopoulos , Philip Lazos

We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types…

Computer Science and Game Theory · Computer Science 2025-05-16 Lata Narayanan , Jaroslav Opatrny , Shanmukha Tummala , Alexandros A. Voudouris

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

Computer Science and Game Theory · Computer Science 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost…

Artificial Intelligence · Computer Science 2019-11-13 Shotaro Yoshimura , Yukiko Yamauchi

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that…

Computer Science and Game Theory · Computer Science 2012-01-06 Manjesh Kumar Hanawal , Eitan Altman , Francois Baccelli

A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are $n$ players sitting on the network nodes, which attempt to establish a reciprocal communication by activating,…

Computer Science and Game Theory · Computer Science 2011-12-20 Davide Bilò , Luciano Gualà , Guido Proietti

In this work, we investigate an application of a Nash equilibrium seeking algorithm in a social network. In a networked game each player (user) takes action in response to other players' actions in order to decrease (increase) his cost…

Computer Science and Game Theory · Computer Science 2017-03-28 Farzad Salehisadaghiani

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

Computer Science and Game Theory · Computer Science 2007-05-23 Christoph Durr , Nguyen Kim Thang