Related papers: Imperative Programs as Proofs via Game Semantics
We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of…
In the present paper, based on the previous work (Part I), we present a game semantics for the intensional variant of intuitionistic type theory that refutes the principle of uniqueness of identity proofs and validates the univalence axiom,…
We present a proof system for a multimodal logic, based on our previous work on a multimodal Martin-Loef type theory. The specification of modes, modalities, and implications between them is given as a mode theory, i.e. a small 2-category.…
Proof theory provides a foundation for studying and reasoning about programming languages, most directly based on the well-known Curry-Howard isomorphism between intuitionistic logic and the typed lambda-calculus. More recently, a…
The syntactic nature of logic and computation separates them from other fields of mathematics. Nevertheless, syntax has been the only way to adequately capture the dynamics of proofs and programs such as cut-elimination, and the finiteness…
Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…
We look at substructural calculi from a game semantic point of view, guided by certain intuitions about resource conscious and, more specifically, cost conscious reasoning. To this aim, we start with a game, where player I defends a claim…
The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…
Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to…
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…
We develop a second-order extension of intuitionistic modal logic, allowing quantification over propositions, both syntactically and semantically. A key feature of second-order logic is its capacity to define positive connectives from the…
We present a polymorphic linear lambda-calculus as a proof language for second-order intuitionistic linear logic. The calculus includes addition and scalar multiplication, enabling the proof of a linearity result at the syntactic level.
Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…
The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…
While Chain-of-Thought (CoT) prompting enhances the reasoning capabilities of large language models, the faithfulness of the generated rationales remains an open problem for model interpretability. We propose a novel theoretical lens for…
Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…
This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…
We show that an intuitionistic version of counting propositional logic corresponds, in the sense of Curry and Howard, to an expressive type system for the probabilistic event lambda-calculus, a vehicle calculus in which both call-by-name…