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Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Qiangeng Xu , Zexiang Xu , Julien Philip , Sai Bi , Zhixin Shu , Kalyan Sunkavalli , Ulrich Neumann

Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Allan Jabri , Sjoerd van Steenkiste , Emiel Hoogeboom , Mehdi S. M. Sajjadi , Thomas Kipf

Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang

We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Jieqian He , Matthew Hirn

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Farhad G. Zanjani , Hong Cai , Hanno Ackermann , Leila Mirvakhabova , Fatih Porikli

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Daniel Duckworth , Peter Hedman , Christian Reiser , Peter Zhizhin , Jean-François Thibert , Mario Lučić , Richard Szeliski , Jonathan T. Barron

Many applications in robotics and human-computer interaction can benefit from understanding 3D motion of points in a dynamic environment, widely noted as scene flow. While most previous methods focus on stereo and RGB-D images as input, few…

Computer Vision and Pattern Recognition · Computer Science 2019-07-23 Xingyu Liu , Charles R. Qi , Leonidas J. Guibas

Visual perception tasks often require vast amounts of labelled data, including 3D poses and image space segmentation masks. The process of creating such training data sets can prove difficult or time-intensive to scale up to efficacy for…

Robotics · Computer Science 2022-08-03 Xiaotong Chen , Huijie Zhang , Zeren Yu , Stanley Lewis , Odest Chadwicke Jenkins

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Leonid Keselman , Martial Hebert

Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Qi Xun Yeo , Yanyan Li , Gim Hee Lee

Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Huan Lei , Ruitao Leng , Liang Zheng , Hongdong Li

A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g., Poisson reconstruction) start to degrade in the presence of noisy and partial scans. Hence, deep learning…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Philipp Erler , Paul Guerrero , Stefan Ohrhallinger , Michael Wimmer , Niloy J. Mitra

This work presents a novel approach for monocular dense Simultaneous Localization and Mapping. The surface to be estimated is represented as a piecewise planar surface, defined as a group of surfels each having as parameters its position…

Systems and Control · Electrical Eng. & Systems 2020-02-17 Emanuel Trabes , Julio Daniel Dondo Gazzano , Carlos Federico Sosa Páez

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Tao Hu , Shu Liu , Yilun Chen , Tiancheng Shen , Jiaya Jia

State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Sélim Ollivier , Yann Gousseau , Sidonie Lefebvre

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Xiaohan Zhang , Sitong Wang , Yushen Yan , Yi Yang , Mingda Xu , Qi Liu

General scene understanding for robotics requires flexible semantic representation, so that novel objects and structures which may not have been known at training time can be identified, segmented and grouped. We present an algorithm which…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Kirill Mazur , Edgar Sucar , Andrew J. Davison

Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…

Computational Geometry · Computer Science 2017-06-16 Robert Graham , Adam M. Oberman

Reasoning about 3D scenes from their 2D image projections is one of the core problems in computer vision. Solutions to this inverse and ill-posed problem typically involve a search for models that best explain observed image data. Notably,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Quentin Le Lidec , Ivan Laptev , Cordelia Schmid , Justin Carpentier