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We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are estimated from…
We propose a method to reconstruct the optical properties of a scattering medium with subwavelength resolution. The method is based on the solution to the inverse scattering problem with photoactivated internal sources. Numerical…
Invariants underlying shape inference are elusive: a variety of shapes can give rise to the same image, and a variety of images can be rendered from the same shape. The occluding contour is a rare exception: it has both image salience, in…
Given near or far field wave measurements generated by some unknown time- and space-dependent acoustic source, we seek to rapidly determine a domain in space-time, as small as possible, that contains the support of a source radiating these…
This paper is concerned with analysis of electromagnetic wave scattering by an obstacle which is embedded in a two-layered lossy medium separated by an unbounded rough surface. Given a dipole point source, the direct problem is to determine…
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric…
Generating 3D shapes from single RGB images is essential in various applications such as robotics. Current approaches typically target images containing clear and complete visual descriptions of the object, without considering common…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
Most of the existing handcrafted and learning-based local descriptors are still at best approximately invariant to affine image transformations, often disregarding deformable surfaces. In this paper, we take one step further by proposing a…
We derive necessary conditions for locally optimal shapes of a design problem governed by a non-smooth PDE. The main particularity of the state system is the lack of differentiability of the nonlinearity. We work in the framework of the…
Thanks to missions like Kepler and TESS, we now have access to tens of thousands of high precision, fast cadence, and long baseline stellar photometric observations. In principle, these light curves encode a vast amount of information about…
When light from a distant source object, like a galaxy or a supernova, travels towards us, it is deflected by massive objects that lie on its path. When the mass density of the deflecting object exceeds a certain threshold, multiple, highly…
Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional…
We consider the formally determined inverse problem of recovering an unknown time-dependent potential function from the knowledge of the restriction of the solution of the wave equation to a small subset, subject to a single external…
In a previous article concerning image distortion in non-perturbative gravitational lensing theory we described how to introduce shape and distortion parameters for small sources. We also showed how they could be expressed in terms of the…
Strong gravitational lensing offers a wealth of astrophysical information on the background source it affects, provided the lensed source can be reconstructed as if it was seen in the absence of lensing. In the present work, we illustrate…
We consider an inverse source problem for the Helmholtz equation in a bounded domain. The problem is to reconstruct the shape of the support of a source term from the Cauchy data on the boundary of the solution of the governing equation. We…
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…
We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows,…
Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast…