Related papers: Fractional Pebbling Game Lower Bounds
We study the approximability of a number of graph problems: treewidth and pathwidth of graphs, one-shot black (and black-white) pebbling costs of directed acyclic graphs, and a variety of different graph layout problems such as minimum cut…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
The problem that we consider is the following: given an $n \times n$ array $A$ of positive numbers, find a tiling using at most $p$ rectangles (which means that each array element must be covered by some rectangle and no two rectangles must…
Fractional Brownian motion, a stochastic process with long-time correlations between its increments, is a prototypical model for anomalous diffusion. We analyze fractional Brownian motion in the presence of a reflecting wall by means of…
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number…
We give a fixed-parameter tractable (FPT) approximation algorithm computing the path-width of a tournament, and more generally, of a semi-complete digraph. Based on this result, we prove that topological containment and rooted immersion…
Separation bounds are a fundamental measure of the complexity of solving a zero-dimensional system as it measures how difficult it is to separate its zeroes. In the positive dimensional case, the notion of reach takes its place. In this…
$\partial\mathbb{B}$ nets are differentiable neural networks that learn discrete boolean-valued functions by gradient descent. $\partial\mathbb{B}$ nets have two semantically equivalent aspects: a differentiable soft-net, with real weights,…
We investigate the existence of nonnegative solutions for a nonlinear problem involving the fractional p-Laplacian operator. The problem is set on a unbounded domain, and compactness issues have to be handled.
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
We provide an existence result for stationary fractional mean field game systems, with fractional exponent greater than 1/2. In the case in which the coupling is a nonlocal regularizing potential, we obtain existence of solutions under…
Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…
An $r$-fold analogue of the positive semidefinite zero forcing process that is carried out on the $r$-blowup of a graph is introduced and used to define the fractional positive semidefinite forcing number. Properties of the graph blowup…
Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the quantity $\vert f\vert=\sum_{u\in V}f(u)$ is called the weight of $f$ which is just the…
This paper derives physically meaningful boundary conditions for fractional diffusion equations, using a mass balance approach. Numerical solutions are presented, and theoretical properties are reviewed, including well-posedness and steady…
The purpose of this paper is to introduce the idea of triangular Ramsey numbers and provide values as well as upper and lower bounds for them. To do this, the combinatorial game Mines is introduced; after some necessary theorems about…
We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…
We consider a stochastic boundary value elliptic problem on a bounded domain $D\subset \mathbb{R}^k$, driven by a fractional Brownian field with Hurst parameter $H=(H_1,...,H_k)\in[{1/2},1[^k$. First we define the stochastic convolution…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We consider a fractional version of Gauss capillarity energy. A suitable extension problem is introduced to derive a boundary monotonicity formula for local minimizers of this fractional capillarity energy. As a consequence, blow-up limits…