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The classical (boolean) notion of refinement for behavioral interfaces of system components is the alternating refinement preorder. In this paper, we define a distance for interfaces, called interface simulation distance. It makes the…

Software Engineering · Computer Science 2012-10-10 Pavol Černý , Martin Chmelík , Thomas A. Henzinger , Arjun Radhakrishna

We study the automatic synthesis of fair non-repudiation protocols, a class of fair exchange protocols, used for digital contract signing. First, we show how to specify the objectives of the participating agents and the trusted third party…

Logic in Computer Science · Computer Science 2011-11-15 Krishnendu Chatterjee , Vishwanath Raman

Given a set of interacting components with non-deterministic variable update and given safety requirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to…

Systems and Control · Computer Science 2012-11-28 Chih-Hong Cheng , Rongjie Yan , Saddek Bensalem , Harald Ruess

Games of timing aim to determine the optimal defense against a strategic attacker who has the technical capability to breach a system in a stealthy fashion. Key questions arising are when the attack takes place, and when a defensive move…

Cryptography and Security · Computer Science 2017-06-08 Sadegh Farhang , Jens Grossklags

Reactive synthesis is an automatic way to translate a human intention expressed in some logic into a system of some kind. This thesis has two parts, devoted to logic and to systems. In Part I, we develop two new approaches to CTL*…

Logic in Computer Science · Computer Science 2018-08-29 Ayrat Khalimov

Real time systems are systems in which there is a commitment for timely response by the computer to external stimuli. Real time applications have to function correctly even in presence of faults. Fault tolerance can be achieved by either…

Performance · Computer Science 2016-09-08 A. Christy Persya , T. R. Gopalakrishnan Nair

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

An insider is defined as a team member who covertly deviates from the team's optimal collaborative control strategy in pursuit of a private objective, while maintaining an outward appearance of cooperation. Such insider threats can severely…

Optimization and Control · Mathematics 2025-12-04 Gehui Xu , Kaiwen Chen , Thomas Parisini , Andreas A. Malikopoulos

Westudy how a planner can design dynamic interventions to overcome status-quo inertia in living temporal games, where strategic agents control their state (active, sleep, partially dead) on a temporal network. Building on the…

Theoretical Economics · Economics 2026-05-20 Madjid Eshaghi Gordji , Ali Jabbari , Mohammad Ali Berahman , Esmaiel Abounoori

Designing scalable concurrent objects, which can be efficiently used on multicore processors, often requires one to abandon standard specification techniques, such as linearizability, in favor of more relaxed consistency requirements.…

Logic in Computer Science · Computer Science 2016-07-22 Ilya Sergey , Aleksandar Nanevski , Anindya Banerjee , German Andres Delbianco

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

Motivated by the recent interest in risk-aware control, we study a continuous-time control synthesis problem to bound the risk that a stochastic linear system violates a given specification. We use risk signal temporal logic as a…

Systems and Control · Electrical Eng. & Systems 2022-04-12 Sleiman Safaoui , Lars Lindemann , Iman Shames , Tyler H. Summers

Reactive synthesis automatically derives a strategy that satisfies a given specification. However, requiring a strategy to meet the specification in every situation is, in many cases, too hard of a requirement. Particularly in compositional…

Logic in Computer Science · Computer Science 2023-02-15 Bernd Finkbeiner , Noemi Passing

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this…

Logic in Computer Science · Computer Science 2023-06-22 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

We formalize synthesis of shared control protocols with correctness guarantees for temporal logic specifications. More specifically, we introduce a modeling formalism in which both a human and an autonomy protocol can issue commands to a…

Robotics · Computer Science 2016-10-28 Nils Jansen , Murat Cubuktepe , Ufuk Topcu

We propose a timed and soft extension of Concurrent Constraint Programming. The time extension is based on the hypothesis of bounded asynchrony: the computation takes a bounded period of time and is measured by a discrete global clock.…

Programming Languages · Computer Science 2015-10-07 Stefano Bistarelli , Maurizio Gabbrielli , Maria Chiara Meo , Francesco Santini

Advanced persistent threats (APT) combine a variety of different attack forms ranging from social engineering to technical exploits. The diversity and usual stealthiness of APT turns them into a central problem of contemporary practical…

Cryptography and Security · Computer Science 2022-05-03 Stefan Rass , Sandra König , Stefan Schauer

While reachability analysis is one of the most promising approaches for formal verification of dynamic systems, a major disadvantage preventing a more widespread application is the requirement to manually tune algorithm parameters such as…

Logic in Computer Science · Computer Science 2024-04-09 Niklas Kochdumper , Stanley Bak

We introduce a formal notion of masking fault-tolerance between probabilistic transition systems based on a variant of probabilistic bisimulation (named masking simulation). We also provide the corresponding probabilistic game…

Logic in Computer Science · Computer Science 2022-07-06 Pablo F. Castro , Pedro D'Argenio , Luciano Putruele , Ramiro Demasi

Negotiations, introduced by Esparza et al., are a model for concurrent systems where computations involving a set of agents are described in terms of their interactions. In many situations, it is natural to impose timing constraints between…

Formal Languages and Automata Theory · Computer Science 2023-07-14 Madhavan Mukund , Adwitee Roy , B Srivathsan
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