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Related papers: Towards a serious games evacuation simulator

200 papers

We introduce an open-source software Aamks for fire risk assessment. This article focuses on a component of Aamks - an evacuation simulator named a-evac. A-evac models evacuation of humans in the fire environment produced by CFAST fire…

Multiagent Systems · Computer Science 2017-11-28 Adam Krasuski , Karol Krenski

Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device…

Computer Science and Game Theory · Computer Science 2020-05-01 Harini. M , Harini. T , Roxanna Samuel

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

Computers and Society · Computer Science 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

A task-sequencing simulator in robotics manipulation to integrate simulation-for-learning and simulation-for-execution is introduced. Unlike existing machine-learning simulation where a non-decomposed simulation is used to simulate a…

Robotics · Computer Science 2023-01-05 Kazuhiro Sasabuchi , Daichi Saito , Atsushi Kanehira , Naoki Wake , Jun Takamatsu , Katsushi Ikeuchi

Evacuation planning is an essential part of disaster management where the goal is to relocate people under imminent danger to safety. However, finding jointly optimal evacuation routes and schedule that minimizes the average evacuation time…

Computer Science and Game Theory · Computer Science 2024-11-19 Kazi Ashik Islam , Da Qi Chen , Madhav Marathe , Henning Mortveit , Samarth Swarup , Anil Vullikanti

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii)…

Computer Vision and Pattern Recognition · Computer Science 2016-09-07 Weichao Qiu , Alan Yuille

The use of educational games for pedagogical practice can provide new conceptions of teaching-learning in an interactive environment stimulating the acquisition of new knowledge. The so-called serious games are focused on the goal of…

Computers and Society · Computer Science 2017-10-12 Fernando Almeida

Phishing is an online identity theft that aims to steal sensitive information such as username, passwords and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This book…

Computers and Society · Computer Science 2016-11-01 Nalin Asanka Gamagedara Arachchilage

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Systems engineering approaches use high-level models to capture the architecture and behavior of the system. However, when safety engineers conduct safety and reliability analysis, they have to create formal models, such as fault-trees,…

Software Engineering · Computer Science 2020-04-29 Simon József Nagy , Bence Graics , Kristóf Marussy , András Vörös

The development of software components for autonomous driving functions should always include an extensive and rigorous evaluation. Since real-world testing is expensive and safety-critical -- especially when facing dynamic racing scenarios…

Robotics · Computer Science 2020-06-18 Tim Stahl , Johannes Betz

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Having smart and autonomous earthmoving in mind, we explore high-performance wheel loading in a simulated environment. This paper introduces a wheel loader simulator that combines contacting 3D multibody dynamics with a hybrid…

Computational Engineering, Finance, and Science · Computer Science 2021-10-01 Koji Aoshima , Martin Servin , Eddie Wadbro

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

The desired outcome for urban digital twins is an automatically generated detailed 3D model of a building from aerial imagery, footprints, LiDAR, or a fusion of these. Such 3D models have applications in architecture, civil engineering,…

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

Despite of the established evidence in favor of exergames for physical rehabilitation their use is limited in Pakistan. In our user study with game developers (N=62), majority (67.7%) of the participants believed that exergames' popularity…

Human-Computer Interaction · Computer Science 2024-07-10 Hassan Ali Khan , Muhammad Asbar Javed , Amnah Khan

The design requirement for flight visual simulation system is studied and the overall structure and development process are proposed in this paper. Through the construction of 3D scene model library and aircraft model, the rendering and…

Computers and Society · Computer Science 2012-12-04 Feng Tian , Wenjian Chai , Chuanyun Wang , Xiaoping Sun

With the advent of the computational technologies (Graphics Processing Units - GPUs) and Machine Learning, the research domain of crowd simulation for crisis management has flourished. Along with the new techniques and methodologies that…

Multiagent Systems · Computer Science 2020-09-10 George Sidiropoulos , Chairi Kiourt , Lefteris Moussiades