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Related papers: Towards a serious games evacuation simulator

200 papers

The understanding and prediction of large wildland fire events around the world is a growing interdisciplinary research area advanced rapidly by development and use of computational models. Recent models bidirectionally couple computational…

Atmospheric and Oceanic Physics · Physics 2020-07-06 J. L. Coen , W. Schroeder , S. Conway , L. Tarnay

Conventional simulations on multi-exit indoor evacuation focus primarily on how to determine a reasonable exit based on numerous factors in a changing environment. Results commonly include some congested and other under-utilized exits,…

Machine Learning · Computer Science 2020-07-14 Dong Xu , Xiao Huang , Joseph Mango , Xiang Li , Zhenlong Li

Using Reinforcement Learning (RL) in simulation to construct policies useful in real life is challenging. This is often attributed to the sequential decision making aspect: inaccuracies in simulation accumulate over multiple steps, hence…

Machine Learning · Computer Science 2017-06-09 Rika Antonova , Silvia Cruciani

Simulators are a critical component of modern robotics research. Strategies for both perception and decision making can be studied in simulation first before deployed to real world systems, saving on time and costs. Despite significant…

Machine Learning · Computer Science 2020-11-19 Bhairav Mehta , Ankur Handa , Dieter Fox , Fabio Ramos

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

Board games have shown promise as educational tools, but their use in engaging learners with the complex, long-term trade-offs of forest management remains strikingly underdeveloped. Addressing this gap, we investigate how forest growth…

Human-Computer Interaction · Computer Science 2026-04-07 Arka Majhi , Daniel Fernández Galeote , Timo Nummenmaa , Juho Hamari , Aaron Petty , Jari Vauhkonen , Heli Peltola

We present a common framework for Bayesian emulation methodologies for multivariate-output simulators, or computer models, that employ either parametric linear models or nonparametric Gaussian processes. Novel diagnostics suitable for…

Methodology · Statistics 2016-10-28 Antony Overstall , David Woods

3D object reconfiguration encompasses common robot manipulation tasks in which a set of objects must be moved through a series of physically feasible state changes into a desired final configuration. Object reconfiguration is challenging to…

Robotics · Computer Science 2023-03-01 Yiyuan Lee , Wil Thomason , Zachary Kingston , Lydia E. Kavraki

Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more…

Machine Learning · Computer Science 2022-10-18 Xi Chen , Tianyu Shi , Qingpeng Zhao , Yuchen Sun , Yunfei Gao , Xiangjun Wang

Robot task planning is an important problem for autonomous robots in long-horizon challenging tasks. As large pre-trained models have demonstrated superior planning ability, recent research investigates utilizing large models to achieve…

Robotics · Computer Science 2024-11-12 Siyuan Li , Zhe Ma , Feifan Liu , Jiani Lu , Qinqin Xiao , Kewu Sun , Lingfei Cui , Xirui Yang , Peng Liu , Xun Wang

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

Significant research work has been undertaken related to the game-based learning approach over the last years. However, a closer look at this work reveals that further research is needed to examine some types of game-based learning…

Computers and Society · Computer Science 2024-07-02 Aldo Gordillo , Daniel López-Fernández , Jesús Mayor

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

There is high demand on fire simulations, in both scale and quantity. We present a multi-pronged approach to improving the time and energy required to meet these demands. We show the ability of a custom machine learning surrogate model to…

Machine Learning · Computer Science 2025-10-01 James Panayis , Matt Field , Vignesh Gopakumar , Andrew Lahiff , Kristian Zarebski , Aby Abraham , Jonathan L. Hodges

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1].…

Graphics · Computer Science 2012-11-27 Maysam Mirahmadi , Abdallah Shami

The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists…

Human-Computer Interaction · Computer Science 2025-01-14 Maria Micaela Fonseca , Nuno Fachada , Micael Sousa , Jorge Oliveira , Pedro Rodrigues , Sara Sousa , Claudia Quaresma , Phil Lopes

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective…

Manipulation of large systems of active particles is a serious challenge across diverse domains, including crowd management, control of robotic swarms, and coordinated material transport. The development of advanced control strategies for…

Robotics · Computer Science 2025-12-15 Albina Klepach , Egor E. Nuzhin , Alexey A. Tsukanov , Nikolay V. Brilliantov