Related papers: A direct reduction of PPAD Lemke-verified linear c…
We consider the problem of computing stationary points in min-max optimization, with a particular focus on the special case of computing Nash equilibria in (two-)team zero-sum games. We first show that computing $\epsilon$-Nash equilibria…
Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…
Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…
We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property, these games are guaranteed to have symmetric Nash…
We show that the problem of finding an \epsilon-approximate Nash equilibrium of an n by n two-person games can be reduced to the computation of an (\epsilon/n)^2-approximate market equilibrium of a Leontief economy. Together with a recent…
Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…
Finite-horizon probabilistic multiagent concurrent game systems, also known as finite multiplayer stochastic games, are a well-studied model in computer science due to their ability to represent a wide range of real-world scenarios…
In this paper we consider a local service-requirement assignment problem named exact capacitated domination from an algorithmic point of view. This problem aims to find a solution (a Nash equilibrium) to a game-theoretic model of public…
Motivated by the fact that in many game-theoretic settings, the game analyzed is only an approximation to the game being played, in this work we analyze equilibrium computation for the broad and natural class of bimatrix games that are…
Linear complementarity problems are a powerful tool for modeling many practically relevant situations such as market equilibria. They also connect many sub-areas of mathematics like game theory, optimization, and matrix theory. Despite…
In this work, we study the sample complexity of obtaining a Nash equilibrium (NE) estimate in two-player zero-sum matrix games with noisy feedback. Specifically, we propose a novel algorithm that repeatedly solves linear programs (LPs) to…
Any satisfiability problem in conjunctive normal form can be solved in polynomial time by reducing it to a 3-sat formulation and transforming this to a Linear Complementarity problem (LCP) which is then solved as a linear program (LP). Any…
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…
Linear complementary dual (LCD) codes and linear complementary pairs (LCP) of codes have been proposed for new applications as countermeasures against side-channel attacks (SCA) and fault injection attacks (FIA) in the context of direct sum…
In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…
In recent work (Pandit and Kulkarni [Discrete Applied Mathematics, 244 (2018), pp. 155--169]), the independence number of a graph was characterized as the maximum of the $\ell_1$ norm of solutions of a Linear Complementarity Problem (\LCP)…
Our motivation is to improve on the best approximation guarantee known for the problem of finding a minimum-cost 2-node connected spanning subgraph of a given undirected graph with nonnegative edge costs. We present an LP (Linear…
We prove that computing a Nash equilibrium of a two-player ($n \times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives…
We present a method to compute explicit solutions of parametric Generalized Nash Equilibrium (GNE) problems with convex quadratic cost functions and linear coupling and local constraints. Assuming the parameters only enter the linear terms…
We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential…