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Fake projective planes are smooth complex surfaces of general type with Betti numbers equal to that of the usual projective plane. Recent explicit constructions of fake projective planes embed them via their bicanonical embedding in…

Algebraic Geometry · Mathematics 2023-03-20 Lev Borisov , Zachary Lihn

Call {\em i-hedrite} any 4-valent n-vertex plane graph, whose faces are 2-, 3- and 4-gons only and $p_2+p_3=i$. The edges of an i-hedrite, as of any Eulerian plane graph, are partitioned by its {\em central circuits}, i.e. those, which are…

Geometric Topology · Mathematics 2007-05-23 M. Deza , M. Dutour , M. Shtogrin

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2020-09-24 Jan Křetínský , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

We find explicit equations of the fake projective plane $(a=7,p=2,\emptyset,D_3 X_7)$, which lies in the same class as the fake projective plane $(a=7,p=2,\emptyset,D_3 2_7)$ with $21$ automorphisms whose equations were previously found by…

Algebraic Geometry · Mathematics 2023-09-06 Lev Borisov , Mattie Ji , Yanxin Li

Planar markers are useful in robotics and computer vision for mapping and localisation. Given a detected marker in an image, a frequent task is to estimate the 6DOF pose of the marker relative to the camera, which is an instance of planar…

Computer Vision and Pattern Recognition · Computer Science 2019-09-27 Shin-Fang Ch'ng , Naoya Sogi , Pulak Purkait , Tat-Jun Chin , Kazuhiro Fukui

The Rubix Cube is a 3-dimensional single-player combination puzzle attracting attention in the reinforcement learning community. A Rubix Cube has six faces and twelve possible actions, leading to a small and unconstrained action space and a…

Artificial Intelligence · Computer Science 2024-08-16 Shunyu Yao , Mitchy Lee

One of the main aspects of switched affine systems that makes their stabilizability study intricate is the existence of (generally) infinitely many equilibrium points in the state space. Thus, prior to designing the switched control, the…

Systems and Control · Electrical Eng. & Systems 2021-01-12 Lucas N. Egidio , Anders Hansson

Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games remain unsolved, even though methods like AlphaZero have…

Artificial Intelligence · Computer Science 2025-10-02 Chi-Huang Lin , Ting Han Wei , Chun-Jui Wang , Hung Guei , Chung-Chin Shih , Yun-Jui Tsai , I-Chen Wu , Ti-Rong Wu

We are given a set $P$ of $n$ points in the plane, and a sequence of axis-aligned squares that arrive in an online fashion. The online hitting set problem consists of maintaining, by adding new points if necessary, a set $H\subseteq P$ that…

Computational Geometry · Computer Science 2025-10-28 Minati De , Satyam Singh , Csaba D. Tóth

For an oriented surface $S$, the singular set of a fold map $f:S\rightarrow \mathbb{R}^2$ is a collection of smooth curves, also known as fold singularities. We construct a sharp lower bound on the number of self-intersections of such fold…

Geometric Topology · Mathematics 2026-05-14 Joshua Drouin , Liam Kahmeyer

The random ordered graph is the up to isomorphism unique countable homogeneous linearly ordered graph that embeds all finite linearly ordered graphs. We determine the reducts of the random ordered graph up to first-order interdefinability.

Logic · Mathematics 2017-05-17 Manuel Bodirsky , Michael Pinsker , András Pongrácz

Juggling patterns can be described by a sequence of cards which keep track of the relative order of the balls at each step. This interpretation has many algebraic and combinatorial properties, with connections to Stirling numbers, Dyck…

Combinatorics · Mathematics 2015-04-08 Steve Butler , Fan Chung , Jay Cummings , Ron Graham

The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…

Finding the optimal ordering of k-subsets with respect to an objective function is known to be an extremely challenging problem. In this paper we introduce a new objective for this task, rooted in the problem of star identification on…

Optimization and Control · Mathematics 2017-05-19 Joerg H. Mueller , Carlos Sánchez-Sánchez , Luís F. Simões , Dario Izzo

The thesis consider the mixing of few (3-4) card shuffling as well as of large (52 card) deck. The thesis is showing the limit on the shuffling to homogeneity elaborated in short program; the thesis is in italian.

Discrete Mathematics · Computer Science 2014-07-28 Benjamin Isac Fargion

We prove that any smooth rational projective surface over the field of complex numbers has an open covering consisting of 3 subsets isomorphic to affine planes.

Algebraic Geometry · Mathematics 2022-03-23 Jorge Caravantes , J. Rafael Sendra , David Sevilla , Carlos Villarino

Let $p\neq 2$, and let $R$ be a smooth affine algebra of dimension $3$ over $\overline{F}_p$ and $P, Q$ be projective $R$-modules of rank $2$, each with trivial determinant. We prove: $P$ is isomorphic to $Q$ if and only if there is an…

Commutative Algebra · Mathematics 2017-10-26 Mrinal Kanti Das

Let $A$ be a subvariety of affine space $\mathbb{A}^n$ whose irreducible components are $d$-dimensional linear or affine subspaces of $\mathbb{A}^n$. Denote by $D(A)\subset\mathbb{N}^n$ the set of exponents of standard monomials of $A$. We…

Commutative Algebra · Mathematics 2008-10-13 Mathias Lederer

Chore division is the problem of fairly dividing some divisible, undesirable bad, such as a set of chores, among a number of players. Each player has their own valuation of the chores, and must be satisfied they did not receive more than…

Computer Science and Game Theory · Computer Science 2022-04-04 David Francis

In the generalized Russian cards problem, the three players Alice, Bob and Cath draw a,b and c cards, respectively, from a deck of a+b+c cards. Players only know their own cards and what the deck of cards is. Alice and Bob are then required…

Cryptography and Security · Computer Science 2013-01-25 Andrés Cordón-Franco , Hans van Ditmarsch , David Fernández-Duque , Fernando Soler-Toscano