Related papers: Spot it(R) Solitaire
We consider the class of dispersing billiard systems in the plane formed by removing three convex analytic scatterers satisfying the non-eclipse condition. The collision map in this system is conjugated to a subshift, providing a natural…
The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…
Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…
In this article we consider the action of affine group and time rescaling on planar quadratic differential systems. We construct a system of representatives of the orbits of systems with four invariant lines, including the line at infinity…
By using two different invariants for the Rubik's Magic puzzle, one of metric type, the other of topological type, we can dramatically reduce the universe of constructible configurations of the puzzle. Finding the set of actually…
The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…
Let $n$ be the order of a (quaternary) Hadamard matrix. It is shown that the existence of a projective plane of order $n$ is equivalent to the existence of a balancedly multi-splittable (quaternary) Hadamard matrix of order $n^2$.
We introduce a new one-person game similar to the Sudoku game. It is based on combinatorial objects called planar binary rooted trees. It is related to the four color conjecture. Its mathematical analysis makes use of the Tamari poset,…
We provide criteria for deciding whether a given planar curve is an image of a given spatial curve, obtained by a central or a parallel projection with unknown parameters. These criteria reduce the projection problem to a certain…
A pair of planes, both projective or both affine, of the same order and on the same pointset are orthogoval if each line of one plane intersects each line of the other plane in at most two points. In this paper we prove new constructions…
This paper presents new efficient solutions to the rolling shutter camera absolute pose problem. Unlike the state-of-the-art polynomial solvers, we approach the problem using simple and fast linear solvers in an iterative scheme. We present…
Bipartite graphs model the relationship between two disjoint sets of objects. They have a wide range of applications and are often visualized as a 2-layered drawing, where each set of objects is visualized as a set of vertices (points) on…
In a well-shuffled deck of cards, what is the probability that somewhere in the deck there are adjacent cards of the same rank? What is the average number of adjacent matches? What is the probability distribution for the number of matches?…
In this paper, we study the problem of finding the largest possible set of s points and s lines in a projective plane of order q, such that that none of the s points lie on any of the s lines. We prove that s <= 1+(q+1)(\sqrt{q}-1). We also…
We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…
This paper has two objectives. One is to give a linear time algorithm that solves the stable roommates problem (i.e., obtains one stable matching) using the stable marriage problem. The idea is that a stable matching of a roommate instance…
A fake projective plane is a compact complex manifold of dimension 2 which has the same Betti numbers as the complex projective plane, but not isomorphic to the complex projective plane. As was shown by D. Mumford, there exists at least one…
A partial affine plane of order $n$ is a point-line incidence structure with $n^2$ points and $n$ points on each line, such that every two lines meet in at most one point. In this paper, we show that a partial affine plane of order $n$, $n$…
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using…
Finite projective planes are constructed using groups that satisfy simple-looking conditions. The resulting projective planes include many known planes and possibly new ones, and are precisely those having a collineation group fixing a flag…