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To represent mutually exclusive procedures, we propose a choice-conjunctive declaration statement of the form $uchoo(S,R)$ where $S, R$ are the procedure declaration statements within a module. This statement has the following semantics:…

Programming Languages · Computer Science 2014-11-20 Keehang Kwon

To deal with failures as simply as possible, we propose a new foun- dation for the core (untyped) C, which is based on a new logic called task logic or imperative logic. We then introduce a sequential-disjunctive statement of the form S :…

Programming Languages · Computer Science 2015-06-12 Keehang Kwon , Sungwoo Hur , Mi-Young Park

Adding versatile interactions to imperative programming -- C, Java and Android -- is an essential task. Unfortunately, existing languages provide only limited constructs for user interaction. These constructs are usually in the form of…

Programming Languages · Computer Science 2019-11-27 Keehang Kwon , Jeongyoon Seo , Daeseong Kang

The paper describes a mechanism for indirect object representation and access (ORA) in programming languages. The mechanism is based on using a new programming construct which is referred to as concept. Concept consists of one object class…

Programming Languages · Computer Science 2008-01-03 Alexandr Savinov

Many applications require complexly structured data objects. Developing new or adapting existing algorithmic solutions for creating such objects can be a non-trivial and costly task if the considered objects are subject to different…

Programming Languages · Computer Science 2015-03-19 Johannes Oetsch , Jörg Pührer , Hans Tompits

The Logic Programming through Prolog has been widely used for supply persistence in many systems that need store knowledge. Some implementations of Prolog Programming Language used for supply persistence have bidirectional interfaces with…

Programming Languages · Computer Science 2017-05-02 José E. Zalacain Llanes

In this paper, we present two new forms of the $write$ statement: one of the form $write(x);G$ where $G$ is a statement and the other of the form $write(x);D$ where $D$ is a module. The former is a generalization of traditional $write$…

Programming Languages · Computer Science 2018-01-26 Keehang Kwon

Diverse selection statements -- if-then-else, switch and try-catch -- are commonly used in modern programming languages. To make things simple, we propose a unifying statement for selection. This statement is of the form seqor(G_1,...,G_n)…

Programming Languages · Computer Science 2019-01-14 Keehang Kwon

Referring Expression Generation (REG) aims to generate unambiguous Referring Expressions (REs) for objects in a visual scene, with a dual task of Referring Expression Comprehension (REC) to locate the referred object. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Fulong Ye , Yuxing Long , Fangxiang Feng , Xiaojie Wang

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…

Logic in Computer Science · Computer Science 2015-07-19 Keehang Kwon

We formally define an elegant multi-paradigm unification of Functional Reactive Programming, Actor Systems, and Object-Oriented Programming. This enables an intuitive form of declarative programming, harvesting the power of concurrency…

Programming Languages · Computer Science 2021-01-11 N. Webster , M. Servetto

This paper reviews some programming techniques in R that have proved useful, particularly for substantial projects. These include several versions of object-oriented programming, used in a large number of R packages. The review tries to…

Methodology · Statistics 2014-09-12 John M. Chambers

The OverRelational Manifesto (below ORM) proposes a possible approach to creation of data storage systems of the next generation. ORM starts from the requirement that information in a relational database is represented by a set of relation…

Databases · Computer Science 2007-05-23 Evgeniy Grigoriev

In most contemporary approaches to decision making, a decision problem is described by a sets of states and set of outcomes, and a rich set of acts, which are functions from states to outcomes over which the decision maker (DM) has…

Computer Science and Game Theory · Computer Science 2021-09-07 Lawrence Blume , David Easley , Joseph Y. Halpern

The rise of large language models (LLMs) has given rise to a class of prompt-based interactive systems where users primarily express their input in natural language. However, composing a prompt as a linear text string becomes unwieldy when…

Human-Computer Interaction · Computer Science 2026-04-22 Tengyou Xu , Detao Ma , Xiang 'Anthony' Chen

We propose some slight additions to O-O languages to implement the necessary features for using Deductive Object Programming (DOP). This way of programming based upon the manipulation of the Production Tree of the Objects of Interest,…

Software Engineering · Computer Science 2007-05-23 Francois Colonna

Reinforcement Learning (RL) can enable agents to learn complex tasks. However, it is difficult to interpret the knowledge and reuse it across tasks. Inductive biases can address such issues by explicitly providing generic yet useful…

Artificial Intelligence · Computer Science 2022-12-13 Thomas Schnürer , Malte Probst , Horst-Michael Gross

In Conversational Recommendation Systems (CRS), a user can provide feedback on recommended items at each interaction turn, leading the CRS towards more desirable recommendations. Currently, different types of CRS offer various possibilities…

Information Retrieval · Computer Science 2024-01-12 Maria Vlachou , Craig Macdonald

Relating formal re nement techniques with commercial object oriented software development methods is important to achieve enhancement of the power and exibility of these software development methods and tools. We will present an automata…

Software Engineering · Computer Science 2014-11-11 Bernhard Rumpe , Cornel Klein

We often try to predict others' actions by obtaining supporting information that shows a preference index of surrounding people. In order to reproduce these situations, we propose a game named "One-sided Preference Game with Reference…

Computer Science and Game Theory · Computer Science 2019-06-05 Riho Kawaguchi , Daichi Yanagisawa , Katsuhiro Nishinari
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