Related papers: The MICA Experiment: Astrophysics in Virtual World…
We describe the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based exclusively in virtual worlds (VWs). The goals of MICA are to explore the utility of the emerging VR and VWs…
Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However,…
Virtual Institute of Astroparticle Physics (VIA), integrated in the structure of Laboratory of AstroParticle physics and Cosmology (APC) is evolved in a unique multi-functional complex of $e-science$ and $e-learning$, supporting at distance…
Virtual Institute of Astroparticle Physics (VIA), integrated in the structure of Laboratory of AstroParticle physics and Cosmology (APC) is evolved in a unique multi-functional complex of $e-science$ and $e-learning$, supporting various…
Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people…
Often mistakenly seen as a game, the online 3D immersive virtual world Second Life (SL) is itself a huge and sophisticated simulator of an entire Earthlike world. Differently from other metaverses where physical laws are not seriously taken…
We report on the initial phase of an ongoing, multi-stage investigation of how to incorporate Virtual Reality (VR) technology in teaching introductory astronomy concepts. Our goal was to compare the efficacy of VR vs. conventional teaching…
Nowadays, computer simulations have reached amazing graphic results, providing awesome visual descriptions explaining the evolution of very complex physics phenomena, implementing the laws of Nature. Sometimes, without a scientific guide,…
The worlds of Data Science (including big and/or federated data, machine learning, etc) and Astrophysics started merging almost two decades ago. For instance, around 2005, international initiatives such as the Virtual Observatory framework…
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…
Scientists across all disciplines increasingly rely on machine learning algorithms to analyse and sort datasets of ever increasing volume and complexity. Although trends and outliers are easily extracted, careful and close inspection will…
Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…
Mixed Reality (MR) and Virtual Reality (VR) simulations are hampered by requirements for hand controllers or attempts to perseverate in use of two-dimensional computer interface paradigms from the 1980s. From our efforts to produce more…
Studying physics of very large scale like the solar system is difficult in real life, using telescope on clear skies over years. We are probably a world first to create four well designed gravity computer models to serve as powerful…
Plasma physics simulations create complex datasets for which researchers need state-of-the-art visualization tools to gain insights. These datasets are 3D in nature but are commonly depicted and analyzed using 2D idioms displayed on 2D…
Data visualisation is an essential ingredient of scientific analysis, discovery, and communication. Along with a human (to do the looking) and the data (something to look at), an image display device is a key component of any data…
We report on our ongoing efforts to develop, implement, and test VR activities for the introductory astronomy course and laboratory. Specifically, we developed immersive activities for two challenging "3D" concepts: Moon phases, and stellar…
The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…
As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…
We introduce AstroSim, a Second Life based prototype application for synchronous collaborative visualization targeted at astronomers.