English
Related papers

Related papers: Immersive VR Visualizations by VFIVE. Part 1: Deve…

200 papers

Storage and transport of six degrees of freedom (6DoF) dynamic volumetric visual content for immersive applications requires efficient compression. ISO/IEC MPEG has recently been working on a standard that aims to efficiently code and…

Image and Video Processing · Electrical Eng. & Systems 2022-06-07 Maria Santamaria , Vinod Kumar Malamal Vadakital , Lukasz Kondrad , Antti Hallapuro , Miska M. Hannuksela

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

Multiple-view visualization (MV) is a layout design technique often employed to help users see a large number of data attributes and values in a single cohesive representation. Because of its generalizability, the MV design has been widely…

Human-Computer Interaction · Computer Science 2020-08-05 Xi Chen , Wei Zeng , Yanna Lin , Hayder Mahdi Al-maneea , Jonathan Roberts , Remco Chang

Learning to represent three dimensional (3D) human pose given a two dimensional (2D) image of a person, is a challenging problem. In order to make the problem less ambiguous it has become common practice to estimate 3D pose in the camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Mara Levy , Abhinav Shrivastava

Visual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs,…

Human-Computer Interaction · Computer Science 2024-02-27 Lu Ying , Aoyu Wu , Haotian Li , Zikun Deng , Ji Lan , Jiang Wu , Yong Wang , Huamin Qu , Dazhen Deng , Yingcai Wu

We present encube $-$ a qualitative, quantitative and comparative visualisation and analysis system, with application to high-resolution, immersive three-dimensional environments and desktop displays. encube extends previous comparative…

Virtual reality (VR) has recently proliferated significantly, consisting of headsets or head-mounted displays (HMDs) and hand controllers for an embodied and immersive experience. The VR device is usually embedded with different kinds of…

Networking and Internet Architecture · Computer Science 2025-06-25 Wei Sun , Minghong Fang , Mengyuan Li

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

Human-Computer Interaction · Computer Science 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic

Virtual Reality (VR) applications are increasingly being integrated across a wide range of domains, including surgical training and industrial marketing. However, the long-term adoption and maintenance of VR applications remain limited,…

Software Engineering · Computer Science 2026-05-11 Gerry Longfils , Maxime Cauz , Arnaud Blouin , Xavier Devroey

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

Purpose: A virtual reality (VR) system, where surgeons can practice procedures on virtual anatomies, is a scalable and cost-effective alternative to cadaveric training. The fully digitized virtual surgeries can also be used to assess the…

In this work, we introduce the Virtual In-Hand Eye Transformer (VIHE), a novel method designed to enhance 3D manipulation capabilities through action-aware view rendering. VIHE autoregressively refines actions in multiple stages by…

Robotics · Computer Science 2024-03-20 Weiyao Wang , Yutian Lei , Shiyu Jin , Gregory D. Hager , Liangjun Zhang

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 George Eskandar , Fengyi Shen , Mohammad Altillawi , Dong Chen , Yang Bai , Liudi Yang , Ziyuan Liu

VisIVO is an integrated suite of tools and services specifically designed for the Virtual Observatory. This suite constitutes a software framework for effective visual discovery in currently available (and next-generation) very large-scale…

Instrumentation and Methods for Astrophysics · Physics 2010-05-12 U. Becciani , A. Costa , V. Antonuccio-Delogu , G. Caniglia , M. Comparato , C. Gheller , Z. Jin , M. Krokos , P. Massimino

Collaborative virtual environments (CVEs) are used for collaboration and interaction of possibly many participants that may be spread over large distances. Both commercial and freely available CVEs exist today. Currently, CVEs are used…

Software Engineering · Computer Science 2025-04-17 Luciano Argento , Angelo Furfaro

Modern processors are increasingly featuring multiple cores, as well as support for hardware virtualization. While these processors are common in desktop and server-class computing, they are less prevalent in embedded and real-time systems.…

Operating Systems · Computer Science 2013-10-25 Richard West , Ye Li , Eric Missimer

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…

Human-Computer Interaction · Computer Science 2024-02-22 Ethan Wilson , Azim Ibragimov , Michael J. Proulx , Sai Deep Tetali , Kevin Butler , Eakta Jain

Learning continually from a stream of non-i.i.d. data is an open challenge in deep learning, even more so when working in resource-constrained environments such as embedded devices. Visual models that are continually updated through…

Artificial Intelligence · Computer Science 2025-07-30 Clea Rebillard , Julio Hurtado , Andrii Krutsylo , Lucia Passaro , Vincenzo Lomonaco