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With recent progress in the field of Explainable Artificial Intelligence (XAI) and increasing use in practice, the need for an evaluation of different XAI methods and their explanation quality in practical usage scenarios arises. For this…

Artificial Intelligence · Computer Science 2021-02-15 Marc Hanussek , Falko Kötter , Maximilien Kintz , Jens Drawehn

Visual place recognition (VPR) is an essential component of many autonomous and augmented/virtual reality systems. It enables the systems to robustly localize themselves in large-scale environments. Existing VPR methods demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Yuhang Ming , Minyang Xu , Xingrui Yang , Weicai Ye , Weihan Wang , Yong Peng , Weichen Dai , Wanzeng Kong

The Collaborative Analysis Versioning Environment System (CAVES) project concentrates on the interactions between users performing data and/or computing intensive analyses on large data sets, as encountered in many contemporary scientific…

Data Analysis, Statistics and Probability · Physics 2007-05-23 Dimitri Bourilkov

We present Roomify, a spatially-grounded transformation system that generates themed virtual environments anchored to users' physical rooms while maintaining spatial structure and functional semantics. Current VR approaches face a…

Human-Computer Interaction · Computer Science 2026-03-06 Xueyang Wang , Qinxuan Cen , Weitao Bi , Yunxiang Ma , Xin Yi , Robert Xiao , Xinyi Fu , Hewu Li

Through its affordances, immersive virtual reality (VR) offers a means to apply embodied and external cognition from the physical realm to solving analytical problems that are typically only conceptual. We present an example of executing a…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis G. Brown , Julian Bauer , Luke Wittbrodt , Samuel Mulder

Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…

Graphics · Computer Science 2013-02-11 Jonathan Klein , Dennis Reuling , Jan Grimm , Andreas Pfau , Damien Lefloch , Martin Lambers , Andreas Kolb

The current technological development allows us to carry out tasks that some time ago were unthinkable if not impossible, digital image processing has been one of the major constants of development today, taking into account that its…

Image and Video Processing · Electrical Eng. & Systems 2022-08-30 Benjamin Andres Huerfano Zapata

The Visual Physics Analysis (VISPA) project integrates different aspects of physics analyses into a graphical development environment. It addresses the typical development cycle of (re-)designing, executing and verifying an analysis. The…

Data Analysis, Statistics and Probability · Physics 2012-09-10 H. -P. Bretz , M. Brodski , M. Erdmann , R. Fischer , A. Hinzmann , T. Klimkovich , D. Klingebiel , M. Komm , J. Lingemann , G. Müller , T. Münzer , M. Rieger , J. Steggemann , T. Winchen

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhengxian Yang , Shi Pan , Shengqi Wang , Haoxiang Wang , Li Lin , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Operator learning, which aims to approximate maps between infinite-dimensional function spaces, is an important area in scientific machine learning with applications across various physical domains. Here we introduce the Continuous Vision…

Machine Learning · Computer Science 2025-02-18 Sifan Wang , Jacob H Seidman , Shyam Sankaran , Hanwen Wang , George J. Pappas , Paris Perdikaris

Due to the rapidly increasing usage of personal mobile devices and the need of executing CVE applications in environments that have no previous network infrastructure, Mobile Collaborative Virtual Environments (MCVEs) systems will become…

Networking and Internet Architecture · Computer Science 2013-03-18 Anis Zarrad

In autonomous driving, dynamic environment and corner cases pose significant challenges to the robustness of ego vehicle's state understanding and decision making. We introduce VDRive, a novel pipeline for end-to-end autonomous driving that…

Robotics · Computer Science 2026-02-11 Ziang Guo , Zufeng Zhang

WareVR is a novel human-robot interface based on a virtual reality (VR) application to interact with a heterogeneous robotic system for automated inventory management. We have created an interface to supervise an autonomous robot remotely…

Robotics · Computer Science 2021-10-22 Ivan Kalinov , Daria Trinitatova , Dzmitry Tsetserukou

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Bionic vision uses neuroprostheses to restore useful vision to people living with incurable blindness. However, a major outstanding challenge is predicting what people 'see' when they use their devices. The limited field of view of current…

Human-Computer Interaction · Computer Science 2022-03-14 Justin Kasowski , Michael Beyeler

We present a photo-realistic training and evaluation simulator (Sim4CV) with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars,…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Matthias Müller , Vincent Casser , Jean Lahoud , Neil Smith , Bernard Ghanem

Vehicular Communication (VC) systems are on the verge of practical deployment. Nonetheless, their security and privacy protection is one of the problems that have been addressed only recently. In order to show the feasibility of secure VC,…

Cryptography and Security · Computer Science 2016-11-18 F. Kargl , P. Papadimitratos , L. Buttyan , M. Muter , B. Wiedersheim , E. Schoch , T. -V. Thong , G. Calandriello , A. Held , A. Kung , J. -P. Hubaux

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott
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