English
Related papers

Related papers: The naming game in language dynamics revisited

200 papers

Chinese input recommendation plays an important role in alleviating human cost in typing Chinese words, especially in the scenario of mobile applications. The fundamental problem is to predict the conditional probability of the next word…

Computation and Language · Computer Science 2019-07-12 Hainan Zhang , Yanyan Lan , Jiafeng Guo , Jun Xu , Xueqi Cheng

Multilingual Large Language Models (LLMs) exhibit remarkable cross-lingual abilities, yet often exhibit a systematic bias toward the representations from other languages, resulting in semantic interference when generating content in…

Computation and Language · Computer Science 2026-01-21 Ilia Badanin , Daniil Dzenhaliou , Imanol Schlag

The development and popularization of large language models (LLMs) have raised concerns that they will be used to create tailor-made, convincing arguments to push false or misleading narratives online. Early work has found that language…

Computers and Society · Computer Science 2025-05-21 Francesco Salvi , Manoel Horta Ribeiro , Riccardo Gallotti , Robert West

We study two-player concurrent stochastic games on finite graphs, with B\"uchi and co-B\"uchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin's determinacy theorem…

Computer Science and Game Theory · Computer Science 2022-11-28 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We consider a scenario where N users try to access a common base station. Associated with each user is its channel state and a finite queue which varies with time. Each user chooses his power and the admission control variable in a dynamic…

Systems and Control · Computer Science 2012-10-31 Prashant Narayanan , Vinod Sharma

In order to analyze the dynamics of two languages in competition, one approach is to fit historical data on their numbers of speakers with a mathematical model in which the parameters are interpreted as the similarity between those…

Physics and Society · Physics 2015-05-19 Jorge Mira , Luís F. Seoane , Juan J. Nieto

An in-depth analytic study of a model of language dynamics is presented: a model which tackles the problem of the coexistence of two languages within a closed community of speakers taking into account bilingualism and incorporating a…

Physics and Society · Physics 2014-02-19 Victoria Otero-Espinar , Luís F. Seoane , Juan J. Nieto , Jorge Mira

Bilingual lexicon induction induces the word translations by aligning independently trained word embeddings in two languages. Existing approaches generally focus on minimizing the distances between words in the aligned pairs, while…

Computation and Language · Computer Science 2022-10-19 Zhoujin Tian , Chaozhuo Li , Shuo Ren , Zhiqiang Zuo , Zengxuan Wen , Xinyue Hu , Xiao Han , Haizhen Huang , Denvy Deng , Qi Zhang , Xing Xie

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

Computer Science and Game Theory · Computer Science 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis

We explore the potential of self-play training for large language models (LLMs) in a two-player adversarial language game called Adversarial Taboo. In this game, an attacker and a defender communicate around a target word only visible to…

Computation and Language · Computer Science 2025-01-27 Pengyu Cheng , Tianhao Hu , Han Xu , Zhisong Zhang , Zheng Yuan , Yong Dai , Lei Han , Nan Du , Xiaolong Li

Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which…

Artificial Intelligence · Computer Science 2025-12-22 Jakub Grudzien Kuba , Mengting Gu , Qi Ma , Yuandong Tian , Vijai Mohan , Jason Chen

We study two-player inclusion games played over word-generating higher-order recursion schemes. While inclusion checks are known to capture verification problems, two-player games generalize this relationship to program synthesis. In such…

Logic in Computer Science · Computer Science 2017-08-08 Matthew Hague , Roland Meyer , Sebastian Muskalla

A crowdsourced wireless community network can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with each other. This paper…

Computer Science and Game Theory · Computer Science 2016-02-25 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

In this article, we study the dynamics of marking in football matches. To do this, we surveyed and analyzed a database containing the trajectories of players from both teams on the field of play during three professional games. We describe…

Data Analysis, Statistics and Probability · Physics 2022-11-09 A. Chacoma , M. N. Kuperman , O. V. Billoni

The traditional approach to choosing moves in game-playing programs is the minimax procedure. The general belief underlying its use is that increasing search depth improves play. Recent research has shown that given certain simplifying…

Artificial Intelligence · Computer Science 2013-04-15 Bruce Abramson

Heifetz, Meier, and Schipper (2013) introduced dynamic game with unawareness consisting of a partially ordered set of games in extensive form. Here, we study the normal form of dynamic games with unawareness. The generalized normal form…

Computer Science and Game Theory · Computer Science 2026-05-01 Burkhard C. Schipper

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

A theory of language learning is described, which uses Bayesian induction of feature structures (scripts) and script functions. Each word sense in a language is mentally represented by an m-script, a script function which embodies all the…

Computation and Language · Computer Science 2021-06-29 Robert Worden

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

Logic in Computer Science · Computer Science 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen
‹ Prev 1 8 9 10 Next ›