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Related papers: The naming game in language dynamics revisited

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Human languages have evolved to be structured through repeated language learning and use. These processes introduce biases that operate during language acquisition and shape linguistic systems toward communicative efficiency. In this paper,…

Computation and Language · Computer Science 2024-12-16 Tom Kouwenhoven , Max Peeperkorn , Tessa Verhoef

Evolutionary games on graphs describe how strategic interactions and population structure determine evolutionary success, quantified by the probability that a single mutant takes over a population. Graph structures, compared to the…

Populations and Evolution · Quantitative Biology 2017-05-08 Philipp M. Altrock , Arne Traulsen , Martin A. Nowak

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

Social and Information Networks · Computer Science 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

The complex organization of syntax in hierarchical structures is one of the core design features of human language. Duality of patterning refers for instance to the organization of the meaningful elements in a language at two distinct…

Physics and Society · Physics 2016-02-12 Vittorio Loreto , Pietro Gravino , Vito D. P. Servedio , Francesca Tria

In Linguistics, a grapheme is a written unit of a writing system corresponding to a phonological sound. In Natural Language Processing tasks, written language is analysed through two different mediums, word analysis, and character analysis.…

Computation and Language · Computer Science 2024-04-03 Samuel Rose , Chandrasekhar Kambhampati

In this paper we develop a novel approach to the convergence of Best-Response Dynamics for the family of interference games. Interference games represent the fundamental resource allocation conflict between users of the radio spectrum. In…

Computer Science and Game Theory · Computer Science 2018-11-20 Ilai Bistritz , Amir Leshem

Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…

Logic in Computer Science · Computer Science 2019-06-10 Guy Avni , Thomas A. Henzinger , Ventsislav Chonev

Let $X=(V\!X,E\!X)$ be an infinite, locally finite, connected graph without loops or multiple edges. We consider the edges to be oriented, and $E\!X$ is equipped with an involution which inverts the orientation. Each oriented edge is…

Combinatorics · Mathematics 2019-03-07 Christian Lindorfer , Wolfgang Woess

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

Distributional learning provides a framework for studying the learnability of structured languages from positive data. In this paper, we extend this framework to graph languages generated by fixed-interface clause systems. We formulate…

Formal Languages and Automata Theory · Computer Science 2026-04-30 Takayoshi Shoudai , Satoshi Matsumoto , Yusuke Suzuki , Tomoyuki Uchida

Graph matching consists of aligning the vertices of two unlabeled graphs in order to maximize the shared structure across networks; when the graphs are unipartite, this is commonly formulated as minimizing their edge disagreements. In this…

Machine Learning · Statistics 2021-04-13 Jesús Arroyo , Carey E. Priebe , Vince Lyzinski

With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacker's perception. In this paper, we present a solution to the…

Computer Science and Game Theory · Computer Science 2020-07-16 Abhishek N. Kulkarni , Huan Luo , Nandi O. Leslie , Charles A. Kamhoua , Jie Fu

We consider the spreading and competition of languages that are spoken by a population of individuals. The individuals can change their mother tongue during their lifespan, pass on their language to their offspring and finally die. The…

Physics and Society · Physics 2009-11-11 Tiberiu Teşileanu , Hildegard Meyer-Ortmanns

Sentence matching is a fundamental task of natural language processing with various applications. Most recent approaches adopt attention-based neural models to build word- or phrase-level alignment between two sentences. However, these…

Computation and Language · Computer Science 2021-10-22 Peng Cui , Le Hu , Yuanchao Liu

Research in multi-agent cooperation has shown that artificial agents are able to learn to play a simple referential game while developing a shared lexicon. This lexicon is not easy to analyze, as it does not show many properties of a…

Computation and Language · Computer Science 2019-11-06 Roberto Dessì , Diane Bouchacourt , Davide Crepaldi , Marco Baroni

Empirical evidence shows that the rate of irregular usage of English verbs exhibits discontinuity as a function of their frequency: the most frequent verbs tend to be totally irregular. We aim to qualitatively understand the origin of this…

Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…

Computer Science and Game Theory · Computer Science 2008-10-04 Heiner Ackermann , Petra Berenbrink , Simon Fischer , Martin Hoefer

We consider tit-for-tat dynamics in production markets, where there is a set of $n$ players connected via a weighted graph. Each player $i$ can produce an eponymous good using its linear production function, given as input various amounts…

Computer Science and Game Theory · Computer Science 2024-01-17 Simina Brânzei

We study the $\beta$-model ($\beta$-NG) and the Bayesian Naming Game (BNG) as dynamical systems. By applying linear stability analysis to the dynamical system associated with the $\beta$-model, we demonstrate the existence of a non-generic…

Physics and Society · Physics 2024-06-25 Gionni Marchetti