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This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…

Computational Geometry · Computer Science 2016-05-24 Gang Mei

Convex hulls are fundamental geometric tools used in a number of algorithms. This paper presents a fast, simple to implement and robust Smart Convex Hull (S-CH) algorithm for computing the convex hull of a set of points in E3. This…

Data Structures and Algorithms · Computer Science 2017-08-10 Vaclav Skala , Zuzana Majdisova , Michal Smolik

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright

An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…

Computational Geometry · Computer Science 2014-05-30 Gang Mei

We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…

Differential Geometry · Mathematics 2022-03-30 Roozbeh Yousefzadeh

The present paper is concerned with a recursive algorithm as a preprocessing step to find the convex hull of $n$ random points uniformly distributed in the plane. For such a set of points, it is shown that eliminating all but $O(\log n)$ of…

Data Structures and Algorithms · Computer Science 2024-03-19 Mohammad Heydari , Ashkan Khalifeh

A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…

Computational Geometry · Computer Science 2016-05-02 P. Wiederhold , H. Reyes

Given a set of $n$ points $P$ in the plane, the first layer $L_1$ of $P$ is formed by the points that appear on $P$'s convex hull. In general, a point belongs to layer $L_i$, if it lies on the convex hull of the set $P \setminus…

Computational Geometry · Computer Science 2017-03-17 Raimi A. Rufai , Dana S. Richards

Let $P$ be a set of $n$ points in $\mathbb{R}^3$ in general position, and let $RCH(P)$ be the rectilinear convex hull of $P$. In this paper we obtain an optimal $O(n\log n)$-time and $O(n)$-space algorithm to compute $RCH(P)$. We also…

Computational Geometry · Computer Science 2022-09-14 Pablo Pérez-Lantero , Carlos Seara , Jorge Urrutia

We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…

Computational Geometry · Computer Science 2019-10-22 Eunjin Oh , Hee-Kap Ahn

Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…

Computational Geometry · Computer Science 2017-06-16 Robert Graham , Adam M. Oberman

The convex hull describes the extent or shape of a set of data and is used ubiquitously in computational geometry. Common algorithms to construct the convex hull on a finite set of n points (x,y) range from O(nlogn) time to O(n) time.…

Computational Geometry · Computer Science 2015-05-06 José O. Cadenas , Graham Megson

Constant workspace algorithms use a constant number of words in addition to the read-only input to the algorithm. In this paper, we devise algorithms to efficiently compute relative hulls in the plane using a constant workspace.…

Computational Geometry · Computer Science 2025-09-30 Himanshu Chhabra , R. Inkulu

Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…

Computational Geometry · Computer Science 2012-12-27 Esther Ezra , Wolfgang Mulzer

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-21 Roberto Carrasco , Héctor Ferrada , Cristóbal A. Navarro , Nancy Hitschfeld

We propose a cut-based algorithm for finding all vertices and all facets of the convex hull of all integer points of a polyhedron defined by a system of linear inequalities. Our algorithm DDM Cuts is based on the Gomory cuts and the dynamic…

Combinatorics · Mathematics 2020-10-27 S. O. Semenov , N. Yu. Zolotykh

This paper presents a new O(nlog(n)) algorithm for computing the convex hull of a set of 3 dimensional points. The algorithm first sorts the point in (x,y,z) then incrementally adds sorted points to the convex hull using the constraint that…

Computational Geometry · Computer Science 2016-02-16 David Sinclair

A novel 2-D method for computing the convex hull of a sufficiently dense set of n integer points is introduced. The approach employs a ranking function that avoids sorting the points directly thus reducing the overall time complexity. The…

Computational Geometry · Computer Science 2013-01-22 G. M. Megson , J. Cadenas

The $\texttt{IntegerHull}$ function is part of Maple's $\texttt{PolyhedralSets}$ library, which calculates the integer hull of a given polyhedral set. This algorithm works by translating the supporting hyperplanes of the facets of the input…

Combinatorics · Mathematics 2025-09-12 Chirantan Mukherjee

This paper presents a fast implementation of the Graham scan on the GPU. The proposed algorithm is composed of two stages: (1) two rounds of preprocessing performed on the GPU and (2) the finalization of finding the convex hull on the CPU.…

Computational Geometry · Computer Science 2015-08-26 Gang Mei
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