Related papers: An Algorithm for Finding Convex Hulls of Planar Po…
Convex hulls are a fundamental geometric tool used in a number of algorithms. As a side-effect of exhaustive tests for an algorithm for which a convex hull computation was the first step, interesting experimental results were found and are…
The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being…
This study presents a novel algorithm for identifying the set of extreme points that constitute the exact convex hull of a point set in high-dimensional Euclidean space. The proposed method iteratively solves a sequence of dynamically…
Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…
This article describes a method to compute successive convex approximations of the convex hull of a set of points in R^n that are the solutions to a system of polynomial equations over the reals. The method relies on sums of squares of…
A programming tactic involving polyhedra is reported that has been widely applied in the polyhedral analysis of (constraint) logic programs. The method enables the computations of convex hulls that are required for polyhedral analysis to be…
We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate how to efficiently implement a typical Divide-and-Conquer…
An incremental approach for computation of convex hull for data points in two-dimensions is presented. The algorithm is not output-sensitive and costs a time that is linear in the size of data points at input. Graham's scan is applied only…
This paper evaluates several improvements to the memory layout of convex hulls to improve computation times for support point queries. The support point query is a fundamental part of common collision algorithms, and the work presented…
We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…
We analyze the correctness of an O(n log n) time divide-and-conquer algorithm for the convex hull problem when each input point is a location determined by a normal distribution. We show that the algorithm finds the convex hull of such…
We give an overview of the 2020 Computational Geometry Challenge, which targeted the problem of partitioning the convex hull of a given planar point set P into the smallest number of convex faces, such that no point of P is contained in the…
Let $P$ be a crossing-free polygon and $\mathcal C$ a set of shortcuts, where each shortcut is a directed straight-line segment connecting two vertices of $P$. A shortcut hull of $P$ is another crossing-free polygon that encloses $P$ and…
We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…
A convex partition of a point set P in the plane is a planar partition of the convex hull of P with empty convex polygons or internal faces whose extreme points belong to P. In a convex partition, the union of the internal faces give the…
In this paper we present several results on the expected complexity of a convex hull of $n$ points chosen uniformly and independently from a convex shape. (i) We show that the expected number of vertices of the convex hull of $n$ points,…
The main purpose of this paper is to report on the state of the art of computing integer hulls and their facets as well as counting lattice points in convex polytopes. Using the polymake system we explore various algorithms and…
The simplest way to generate a lattice of convex sets is to consider an initial set of points and draw segments, triangles, and any convex hull from it, then intersect them to obtain new points, and so forth. The result is an infinite…