Related papers: Ear-clipping Based Algorithms of Generating High-q…
In this survey article, we are interested on minimal triangulations of closed pl manifolds. We present a brief survey on the works done in last 25 years on the following: (i) Finding the minimal number of vertices required to triangulate a…
Clipping or saturation in audio signals is a very common problem in signal processing, for which, in the severe case, there is still no satisfactory solution. In such case, there is a tremendous loss of information, and traditional methods…
Gradient clipping is a standard safeguard for training neural networks under noisy, heavy-tailed stochastic gradients; yet, most clipping rules treat all parameters as vectors and ignore the matrix structure of modern architectures. We show…
In this paper, we present a simple yet effective padding scheme that can be used as a drop-in module for existing convolutional neural networks. We call it partial convolution based padding, with the intuition that the padded region can be…
We describe a generalised method for ellipsoid fitting against a minimum set of data points. The proposed method is numerically stable and applies to a wide range of ellipsoidal shapes, including highly elongated and arbitrarily oriented…
We present a new branch-and-bound type search method for mixed integer linear optimization problems based on the concept of offshoots (introduced in this paper). While similar to a classic branch-and-bound method, it allows for changing the…
Ear recognition task is known as predicting whether two ear images belong to the same person or not. In this paper, we present a novel metric learning method for ear recognition. This method is formulated as a pairwise constrained…
Speech recognition and other natural language tasks have long benefited from voting-based algorithms as a method to aggregate outputs from several systems to achieve a higher accuracy than any of the individual systems. Diarization, the…
We introduce TriSearch, a reinforcement learning framework for optimizing objectives over triangulations of a polytope via bistellar flips. The key idea is a circuit-supported subtriangulation action representation: feasible flips are…
We devise a polynomial-time algorithm for partitioning a simple polygon $P$ into a minimum number of star-shaped polygons. The question of whether such an algorithm exists has been open for more than four decades [Avis and Toussaint,…
We describe a simple algorithm for sampling $n$-qubit Clifford operators uniformly at random. The algorithm outputs the Clifford operators in the form of quantum circuits with at most $5n + 2n^2$ elementary gates and a maximum depth of…
We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in\{0,\ldots, n-1\}$. The problem of…
In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.
With the geometric background provided by Alonso, Martini, and Spirova on the location of circumcenters of triangles in normed planes, we show the validity of the Elzinga--Hearn algorithm and the Shamos--Hoey algorithm for solving the…
This paper presents a GPU parallel algorithm to generate a new kind of polygonal meshes obtained from Delaunay triangulations. To generate the polygonal mesh, the algorithm first uses a classification system to label each edge of an input…
The minimum feature size of a crossing-free straight line drawing is the minimum distance between a vertex and a non-incident edge. This quantity measures the resolution needed to display a figure or the tool size needed to mill the figure.…
In this paper, we study the fundamental open question of finding the optimal high-order algorithm for solving smooth convex minimization problems. Arjevani et al. (2019) established the lower bound $\Omega\left(\epsilon^{-2/(3p+1)}\right)$…
We study the problem of aggregating polygons by covering them with disjoint representative regions, thereby inducing a clustering of the polygons. Our objective is to minimize a weighted sum of the total area and the total perimeter of the…
In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…
In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…