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In this survey article, we are interested on minimal triangulations of closed pl manifolds. We present a brief survey on the works done in last 25 years on the following: (i) Finding the minimal number of vertices required to triangulate a…

Geometric Topology · Mathematics 2007-05-23 Basudeb Datta

Clipping or saturation in audio signals is a very common problem in signal processing, for which, in the severe case, there is still no satisfactory solution. In such case, there is a tremendous loss of information, and traditional methods…

Gradient clipping is a standard safeguard for training neural networks under noisy, heavy-tailed stochastic gradients; yet, most clipping rules treat all parameters as vectors and ignore the matrix structure of modern architectures. We show…

Machine Learning · Computer Science 2026-05-13 Alexander Yukhimchuk , Mladen Kolar , Martin Takáč , Sayantan Choudhury

In this paper, we present a simple yet effective padding scheme that can be used as a drop-in module for existing convolutional neural networks. We call it partial convolution based padding, with the intuition that the padded region can be…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Guilin Liu , Kevin J. Shih , Ting-Chun Wang , Fitsum A. Reda , Karan Sapra , Zhiding Yu , Andrew Tao , Bryan Catanzaro

We describe a generalised method for ellipsoid fitting against a minimum set of data points. The proposed method is numerically stable and applies to a wide range of ellipsoidal shapes, including highly elongated and arbitrarily oriented…

Computer Vision and Pattern Recognition · Computer Science 2017-07-26 Amit Reza , Anand S. Sengupta

We present a new branch-and-bound type search method for mixed integer linear optimization problems based on the concept of offshoots (introduced in this paper). While similar to a classic branch-and-bound method, it allows for changing the…

Optimization and Control · Mathematics 2017-09-07 Philipp M. Christophel , Imre Pólik

Ear recognition task is known as predicting whether two ear images belong to the same person or not. In this paper, we present a novel metric learning method for ear recognition. This method is formulated as a pairwise constrained…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Ibrahim Omara , Hongzhi Zhang , Faqiang Wang , Wangmeng Zuo

Speech recognition and other natural language tasks have long benefited from voting-based algorithms as a method to aggregate outputs from several systems to achieve a higher accuracy than any of the individual systems. Diarization, the…

Computation and Language · Computer Science 2020-02-06 Andreas Stolcke , Takuya Yoshioka

We introduce TriSearch, a reinforcement learning framework for optimizing objectives over triangulations of a polytope via bistellar flips. The key idea is a circuit-supported subtriangulation action representation: feasible flips are…

Machine Learning · Computer Science 2026-05-29 Yiran Wang , Guido Montúfar

We devise a polynomial-time algorithm for partitioning a simple polygon $P$ into a minimum number of star-shaped polygons. The question of whether such an algorithm exists has been open for more than four decades [Avis and Toussaint,…

Computational Geometry · Computer Science 2026-03-11 Mikkel Abrahamsen , Joakim Blikstad , André Nusser , Hanwen Zhang

We describe a simple algorithm for sampling $n$-qubit Clifford operators uniformly at random. The algorithm outputs the Clifford operators in the form of quantum circuits with at most $5n + 2n^2$ elementary gates and a maximum depth of…

Quantum Physics · Physics 2021-08-18 Ewout van den Berg

We consider the construction of a polygon $P$ with $n$ vertices whose turning angles at the vertices are given by a sequence $A=(\alpha_0,\ldots, \alpha_{n-1})$, $\alpha_i\in (-\pi,\pi)$, for $i\in\{0,\ldots, n-1\}$. The problem of…

Computational Geometry · Computer Science 2020-11-03 Alon Efrat , Radoslav Fulek , Stephen Kobourov , Csaba D. Tóth

In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.

Computational Geometry · Computer Science 2016-09-07 Xin Wu , Xijie Zeng , Bryan St. Amour , Asish Mukhopadhyay

With the geometric background provided by Alonso, Martini, and Spirova on the location of circumcenters of triangles in normed planes, we show the validity of the Elzinga--Hearn algorithm and the Shamos--Hoey algorithm for solving the…

Metric Geometry · Mathematics 2015-04-29 Thomas Jahn

This paper presents a GPU parallel algorithm to generate a new kind of polygonal meshes obtained from Delaunay triangulations. To generate the polygonal mesh, the algorithm first uses a classification system to label each edge of an input…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-04-13 Sergio Salinas , José Ojeda , Nancy Hitschfeld , Alejandro Ortiz-Bernardin

The minimum feature size of a crossing-free straight line drawing is the minimum distance between a vertex and a non-incident edge. This quantity measures the resolution needed to display a figure or the tool size needed to mill the figure.…

Computational Geometry · Computer Science 2009-08-19 Greg Aloupis , Erik D. Demaine , Martin L. Demaine , Vida Dujmovic , John Iacono

In this paper, we study the fundamental open question of finding the optimal high-order algorithm for solving smooth convex minimization problems. Arjevani et al. (2019) established the lower bound $\Omega\left(\epsilon^{-2/(3p+1)}\right)$…

Optimization and Control · Mathematics 2022-05-20 Dmitry Kovalev , Alexander Gasnikov

We study the problem of aggregating polygons by covering them with disjoint representative regions, thereby inducing a clustering of the polygons. Our objective is to minimize a weighted sum of the total area and the total perimeter of the…

In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…

Computational Geometry · Computer Science 2009-08-19 Greg Aloupis , Jean Cardinal , Sebastien Collette , John Iacono , Stefan Langerman

In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one…

Computational Geometry · Computer Science 2015-05-13 Alexander Pilz