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The existing convolutional neural network pruning algorithms can be divided into two categories: coarse-grained clipping and fine-grained clipping. This paper proposes a coarse and fine-grained automatic pruning algorithm, which can achieve…

Computer Vision and Pattern Recognition · Computer Science 2020-10-15 Jingfei Chang

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon

We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…

Computational Geometry · Computer Science 2024-02-06 Arindam Khan , Aditya Subramanian , Tobias Widmann , Andreas Wiese

Let T be a triangulation of a simple polygon. A flip in T is the operation of removing one diagonal of T and adding a different one such that the resulting graph is again a triangulation. The flip distance between two triangulations is the…

Computational Geometry · Computer Science 2017-11-21 Oswin Aichholzer , Wolfgang Mulzer , Alexander Pilz

An efficient decoding algorithm named `divided decoder' is proposed in this paper. Divided decoding can be combined with any decoder using QR-decomposition and offers different pairs of performance and complexity. Divided decoding provides…

Information Theory · Computer Science 2009-01-23 In Sook Park

Detection of circular objects in digital images is an important problem in several vision applications. Circle detection using randomized sampling has been developed in recent years to reduce the computational intensity. Randomized…

Computer Vision and Pattern Recognition · Computer Science 2015-11-03 Hanqing Zhang , Krister Wiklund , Magnus Andersson

This paper develops an algorithm that identifies and decomposes a median graph of a triangulation of a 2-dimensional (2D) oriented bordered surface and in addition restores all corresponding triangulation whenever they exist. The algorithm…

Combinatorics · Mathematics 2010-07-13 Weiwen Gu

We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study…

U-Clip is a simple amendment to gradient clipping that can be applied to any iterative gradient optimization algorithm. Like regular clipping, U-Clip involves using gradients that are clipped to a prescribed size (e.g. with component wise…

Machine Learning · Computer Science 2023-02-07 Bryn Elesedy , Marcus Hutter

Human identification has always been a topic that interested researchers around the world. Biometric methods are found to be more effective and much easier for the users than the traditional identification methods like keys, smart cards and…

Computer Vision and Pattern Recognition · Computer Science 2013-09-30 Bijeesh T. , Nimmi I. P

We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph…

Computational Geometry · Computer Science 2024-09-09 Therese Biedl , Anna Lubiw , Jack Spalding-Jamieson

This paper shows that lumped directed-area vectors at edges and dual control volumes required to implement the edge-based discretization can be computed without explicitly defining the dual control volume around each node for triangular and…

Numerical Analysis · Mathematics 2025-02-04 Hiroaki Nishikawa

In this paper, we consider the problem of partitioning a polygon into a set of connected disjoint sub-polygons, each of which covers an area of a specific size. The work is motivated by terrain covering applications in robotics, where the…

Computational Geometry · Computer Science 2021-10-11 Mariusz Wzorek , Cyrille Berger , Patrick Doherty

A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Timothy M. Chan , Stephanie Lee , Saeed Mehrabi , Fabrizio Montecchiani , Hamideh Vosoughpour

In existing distributed stochastic optimization studies, it is usually assumed that the gradient noise has a bounded variance. However, recent research shows that the heavy-tailed noise, which allows an unbounded variance, is closer to…

Optimization and Control · Mathematics 2025-05-15 Jun Hu , Chao Sun , Bo Chen , Jianzheng Wang , Zheming Wang

Orthogonal drawings, i.e., embeddings of graphs into grids, are a classic topic in Graph Drawing. Often the goal is to find a drawing that minimizes the number of bends on the edges. A key ingredient for bend minimization algorithms is the…

Computational Geometry · Computer Science 2019-03-13 Benjamin Niedermann , Ignaz Rutter , Matthias Wolf

We present two new quantum algorithms that either find a triangle (a copy of $K_{3}$) in an undirected graph $G$ on $n$ nodes, or reject if $G$ is triangle free. The first algorithm uses combinatorial ideas with Grover Search and makes…

Quantum Physics · Physics 2007-05-23 Frederic Magniez , Miklos Santha , Mario Szegedy

Consider the following 2-respecting min-cut problem. Given a weighted graph $G$ and its spanning tree $T$, find the minimum cut among the cuts that contain at most two edges in $T$. This problem is an important subroutine in Karger's…

Data Structures and Algorithms · Computer Science 2021-02-19 Sagnik Mukhopadhyay , Danupon Nanongkai

We give a generalized definition of stretch that simplifies the efficient construction of low-stretch embeddings suitable for graph algorithms. The generalization, based on discounting highly stretched edges by taking their $p$-th power for…

Data Structures and Algorithms · Computer Science 2014-02-07 Michael B. Cohen , Gary L. Miller , Jakub W. Pachocki , Richard Peng , Shen Chen Xu

In this paper, we study the following problem of reconstructing a simple polygon: Given a cyclically ordered vertex sequence of an unknown simple polygon P of n vertices and, for each vertex v of P, the sequence of angles defined by all the…

Computational Geometry · Computer Science 2010-09-15 Danny Z. Chen , Haitao Wang