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High-order meshes are crucial for achieving optimal convergence rates in curvilinear domains, preserving symmetry, and aligning with key flow features in moving mesh simulations, but their quality is challenging to control. In prior work,…
We describe a family of quadrilateral meshes based on diamonds, rhombi with 60 and 120 degree angles, and kites with 60, 90, and 120 degree angles, that can be adapted to a local size function by local subdivision operations. Our meshes use…
Consider a geodesic triangle on a surface of constant curvature and subdivide it recursively into 4 triangles by joining the midpoints of its edges. We show the existence of a uniform $\delta>0$ such that, at any step of the subdivision,…
Factorized in the lifting structure, the wavelet transform can easily be extended by arbitrary compensation methods. Thereby, the transform can be adapted to displacements in the signal without losing the ability of perfect reconstruction.…
A pair of pants is a genus zero orientable surface with three boundary components. A pants decomposition of a surface is a finite collection of unordered pairwise disjoint simple closed curves embedded in the surface that decompose the…
We introduce a new methodology dubbed ``safe peeling'' to accelerate the resolution of L0-regularized least-squares problems via a Branch-and-Bound (BnB) algorithm. Our procedure enables to tighten the convex relaxation considered at each…
A polycube is an orthogonal polyhedron composed of unit cubes glued together along entire faces, and homeomorphic to a sphere. A layer of a polycube refers to the portion lying between two horizontal cross-sections spaced one unit apart. We…
A general method is introduced for constructing two-dimensional (2D) surface meshes embedded in three-dimensional (3D) space time, and 3D hypersurface meshes embedded in four-dimensional (4D) space time. In particular, we begin by dividing…
In this paper we provide, first, a general symbolic algorithm for computing the symmetries of a given rational surface, based on the classical differential invariants of surfaces, i.e. Gauss curvature and mean curvature. In practice, the…
Optimal surface segmentation is a state-of-the-art method used for segmentation of multiple globally optimal surfaces in volumetric datasets. The method is widely used in numerous medical image segmentation applications. However, nodes in…
In this paper we give a classification of tilings of the sphere by congruent quadrilaterals with exactly two equal edges. The tilings are the earth map tilings, $(p,q)$-earth map tilings and their flip modifications, and quadrilateral…
We propose a novel Moebius interpolator that takes as an input a discrete map between the vertices of two planar triangle meshes, and outputs a smooth map on the input domain. The output map interpolates the discrete map, is continuous…
A completely well-centered tetrahedral mesh is a triangulation of a three dimensional domain in which every tetrahedron and every triangle contains its circumcenter in its interior. Such meshes have applications in scientific computing and…
We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…
Recently, a novel method for developing filtering algorithms, based on the interconnection of two Bayesian filters and called double Bayesian filtering, has been proposed. In this manuscript we show that the same conceptual approach can be…
Cubature rules on the triangle have been extensively studied, as they are of great practical interest in numerical analysis. In most cases, the process by which new rules are obtained does not preclude the existence of similar rules with…
In a quadruply imaged lens system the angular distribution of images around the lens center is completely described by three relative angles. We show empirically that in the 3D space of these angles, spanning 180 x 180 x 90 degrees, quads…
To prepare images for better segmentation, we need preprocessing applications, such as smoothing, to reduce noise. In this paper, we present an enhanced computation method for smoothing 2D object in binary case. Unlike existing approaches,…
We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…
Information processing devices operating in the quantum mechanical regime strongly rely on the quantum coherence of charge carriers. Studies of electronic dephasing in conventional metallic and semiconductor systems have not only paved the…