Related papers: Take Care: A Study on Usability Evaluation Methods…
The pivotal role of testing in high-quality software production has driven a significant effort in evaluating and assessing testing practices. We explore the state of testing in a large industrial project over an extended period. We study…
Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…
Wearable devices, or "wearables," bring great benefits but also potential risks that could expose users' activities with- out their awareness or consent. In this paper, we report findings from the first large-scale survey conducted to…
As the popularity of Smart Televisions (TVs) and interactive Smart TV applications (apps) has recently grown, the usability of these apps has become an important quality characteristic. Previous studies examined Smart TV apps from a…
- Like consumer electronic products, medical devices are becoming more complicated, with performance doubling every two years. With multiple commands and systems to negotiate, cognitive load can make it difficult for users to execute…
We investigate a growing body of work that seeks to improve recommender systems through the use of review text. Generally, these papers argue that since reviews 'explain' users' opinions, they ought to be useful to infer the underlying…
The analysis of the adaptive behaviour of many different kinds of systems such as humans, animals and machines, requires more general ways of assessing their cognitive abilities. This need is strengthened by increasingly more tasks being…
Mobile health apps hold great potential for promoting children's health and wellbeing. However, there is limited understanding of how these technologies are currently designed to support children with their health concerns or wellness…
Recordings gathered with child-worn devices promised to revolutionize both fundamental and applied speech sciences by allowing the effortless capture of children's naturalistic speech environment and language production. This promise hinges…
This experiment research study examines how traditional assessment methods such as written tests and presentations compared to the new online tests in higher education We want to know how the use of the Internet for assessment affects how…
This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving…
Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…
Keeping the health condition at the juvenile population is the concern of both the medical staff and the physical education teachers. Considering the steady tendency of the growth of the number of the youth with excessive weight…
As social media are becoming increasingly popular among young children, it is important to explore this population's needs and requirements from these platforms. As a first step to this, we conducted an exploratory design workshop with…
Historically, researchers have focused on analyzing WEIRD, adult perspectives on technology. This means we may not have technology developed appropriately for children and those from non-WEIRD countries. In this paper, we analyze children…
The application of the Universal Design for Learning framework favors the creation of virtual educational environments for all. It requires developing accessible content, having a usable platform, and the use of flexible didactics and…
Accessibility research has gained traction, yet ethical gaps persist in the inclusion of individuals with disabilities, especially children. Inclusive research practices are essential to ensure research and design solutions cater to the…
Traditionally rooted in the domain of Human-Computer Interaction (HCI), usability has been primarily associated with the technological performance of a system's user interface. However, as learning technologies continue to advance, a…
Children are often exposed to items curated by recommendation algorithms. Yet, research seldom considers children as a user group, and when it does, it is anchored on datasets where children are underrepresented, risking overlooking their…
The industry for children's apps is thriving at the cost of children's privacy: these apps routinely disclose children's data to multiple data trackers and ad networks. As children spend increasing time online, such exposure accumulates to…