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Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…
Difficulty adjustment in practice exercises has been shown to be beneficial for learning. However, previous research has mostly investigated close-ended tasks, which do not offer the students multiple ways to reach a valid solution.…
Many research explore how well computers are able to examine emotions displayed by humans and use that data to perform different tasks. However, there have been very few research which evaluate the computers ability to generate emotion…
In designing an intelligent system that must be able to explain its reasoning to a human user, or to provide generalizations that the human user finds reasonable, it may be useful to take into consideration psychological data on what types…
This paper proposes a more comprehensive evaluation methodology to measure the usability and user experience qualities of accessible synchronous computer-mediated communication applications. The methodology goes beyond current practices by…
This article presents a comprehensive analysis of the different tests proposed in the recent ChildCI framework, proving its potential for generating a better understanding of children's neuromotor and cognitive development along time, as…
Software quality in use comprises quality from the user's perspective. It has gained its importance in e-government applications, mobile-based applications, embedded systems, and even business process development. User's decisions on…
Smart Home technology has accomplished extraordinary interest in making individuals' lives more straightforward and more relaxing as of late. Technology as of late brought about delivering numerous savvy and refined frameworks which…
Understanding how children design and what they value in AI interfaces that allow them to explicitly train their models such as teachable machines, could help increase such activities' impact and guide the design of future technologies. In…
A good amount of research has explored the use of wearables for educational or learning purposes. We have now reached a point when much literature can be found on that topic, but few attempts have been made to make sense of that literature…
The distinct abilities of older adults to interact with computers has motivated a wide range of contributions in the the form of design guidelines for making technologies usable and accessible for the elderly population. However, despite…
Mobile gaming apps are woven into children's daily lives. Given their ongoing cognitive and emotional development, children are especially vulnerable and depend on designs that safeguard their well-being. When apps feature manipulative…
Testing of software or software-based systems and services is considered as one of the most effort-consuming activities in the lifecycle. This applies especially to those domains where highly iterative development and continuous integration…
In recent years, there has been a growing recognition of the need to incorporate lay-people's input into the governance and acceptability assessment of AI usage. However, how and why people judge acceptability of different AI use cases…
One of the main promises of technology development is for it to be adopted by people, organizations, societies, and governments -- incorporated into their life, work stream, or processes. Often, this is socially beneficial as it automates…
Recent years have seen a sharp increase in the use of open source projects by common novice users; Open Source Software (OSS) is thus no longer a reserved arena for software developers and computer gurus. Although user-centered designs are…
There is increasing interest in Artificial Intelligence and its application to medicine. Perceptions are less well-known, notably amongst children and young people. 21 members of a Young Persons Advisory Group for research, recommend…
Research in developmental psychology consistently shows that children explore the world thoroughly and efficiently and that this exploration allows them to learn. In turn, this early learning supports more robust generalization and…
This article focuses on the possibilities of using mobile learning in the Bulgarian preschool education of young children. The state preschool educational regulations are presented and discussed. The problem concerning the children's safety…
Usability is an increasing concern in open source software (OSS). Given the recent changes in the OSS landscape, it is imperative to examine the OSS contributors' current valued factors, practices, and challenges concerning usability. We…