Related papers: Hitting Matrix and Domino Tiling with Diagonal Imp…
We consider the problem of counting matchings in planar graphs. While perfect matchings in planar graphs can be counted by a classical polynomial-time algorithm, the problem of counting all matchings (possibly containing unmatched vertices,…
In this paper, we introduce tiled graphs as models of learning and maturing processes. We show how tiled graphs can combine graphs of learning spaces or antimatroids (partial hypercubes) and maturity models (total orders) to yield models of…
Random tilings are interesting as idealizations of atomistic models of quasicrystals and for their connection to problems in combinatorics and algorithms. Of particular interest is the tiling entropy density, which measures the relation of…
The problem that we consider is the following: given an $n \times n$ array $A$ of positive numbers, find a tiling using at most $p$ rectangles (which means that each array element must be covered by some rectangle and no two rectangles must…
A plane tiling consisting of congruent copies of a shape is isohedral provided that for any pair of copies, there exists a symmetry of the tiling mapping one copy to the other. We give a $O(n\log^2{n})$-time algorithm for deciding if a…
We establish the $\#P$-hardness of computing a broad class of immanants, even when restricted to specific categories of matrices. Concretely, we prove that computing $\lambda$-immanants of $0$-$1$ matrices is $\#P$-hard whenever the…
We prove an asymptotic formula for the probability that, if one chooses a domino tiling of a large Aztec diamond at random according to the uniform distribution on such tilings, the tiling will contain a domino covering a given pair of…
There is a natural generalization of domino tilings to tilings of a polygon by hexagons, or, dually, configurations of oriented curves that meet in triples. We show exactly when two such tilings can be connected by a series of moves…
We extend the classical Domino problem to any tiling of rhombus-shaped tiles. For any subshift X of edge-to-edge rhombus tilings, such as the Penrose subshift, we prove that the associated X-Domino problem is $\Pi^0_1$ -hard and therefore…
We look at sets of tiles that can tile any region of size greater than 1 on the square grid. This is not the typical tiling question, but relates closely to it and therefore can help solve other tiling problems -- we give an example of…
Suppose $k\nmid n$ and $H$ is an $n$-vertex $k$-uniform hypergraph. A near perfect matching in $H$ is a matching of size $\lfloor n/k\rfloor$. We give a divisibility barrier construction that prevents the existence of near perfect matchings…
We use geometrical optics and the caustic-touching theorem to study, in an exact way, the change in the topology of the image of an object obtained by reflections on an arbitrary smooth surface. Since the procedure that we use to compute…
A tiling is said to have infinite local complexity (ILC) if it contains infinitely many two-tile patches up to rigid motions. In this work, we provide examples of substitution rules that generate tilings with ILC. The proof relies on…
This article is dedicated to domino tilings of square grids. In each of these grids domino tilings are represented using linear-recurrent sequences. For different grids are determined new dependencies.
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
In this paper, we prove that if a finite number of rectangles, every of which has at least one integer side, perfectly tile a big rectangle then there exists a strategy which reduces the number of these tiles (rectangles) without violating…
Di Francesco conjectured in 2021 that the number of domino tilings of a certain family of regions -- called Aztec triangles -- on the square lattice is given by a product formula reminiscent of the one giving the number of alternating sign…
A matrix is called totally positive if every minor of it is positive. Such matrices are well studied and have numerous applications in Mathematics and Computer Science. We study how many times the value of a minor can repeat in a totally…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
We develop a method to study sufficient conditions for perfect mixed tilings. Our framework allows the embedding of bounded degree graphs $H$ with components of sublinear order. As a corollary, we recover and extend the work of K\"uhn and…