Related papers: Education for All: Remote testing system with gest…
Studying physics of very large scale like the solar system is difficult in real life, using telescope on clear skies over years. We are probably a world first to create four well designed gravity computer models to serve as powerful…
This full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they…
The Multi Agent Based programming, modeling and simulation environment of NetLogo has been used extensively during the last fifteen years for educational among other purposes. The learning subject, upon interacting with the Users Interface…
This article introduces a set of distance education astronomy laboratory exercises for use by college students and instructors and discuss first usage results. This General Astronomy Education Source (GEAS) exercise set contains eight…
In this letter, we present an approach for learning in-hand manipulation skills with a low-cost, underactuated prosthetic hand in the presence of irreversible events. Our approach combines reinforcement learning based on visual perception…
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…
Investigating child-computer interactions within their contexts is vital for designing technology that caters to children's needs. However, determining what aspects of context are relevant for designing child-centric technology remains a…
Dubbed as the next-generation Internet, the metaverse is a virtual world that allows users to interact with each other or objects in real-time using their avatars. The metaverse is envisioned to support novel ecosystems of service provision…
Household robots operate in the same space for years. Such robots incrementally build dynamic maps that can be used for tasks requiring remote object localization. However, benchmarks in robot learning often test generalization through…
Mobile technology creates value on three fundamental pillars: productivity, coordination, and transformation. Mobile apps are becoming an increasingly important aspect of teaching and learning in many countries. The use of mobile…
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures…
Everyday, more and more people are turning to online learning, which has altered our traditional classroom method. Recording lectures has always been a normal task for online educators, and it has lately become even more important during…
Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…
Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…
Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…
This experiment research study examines how traditional assessment methods such as written tests and presentations compared to the new online tests in higher education We want to know how the use of the Internet for assessment affects how…
We present ChameleonControl, a real-human teleoperation system for scalable remote instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote hands-on education, ChameleonControl uses a real human as a surrogate…
University laboratories deliver unique hands-on experimentation for STEM students but often lack state-of-the-art equipment and provide limited access to their equipment. The University of Texas Cloud Laboratory provides remote access to a…
A remote collaboration setup allows an expert to instruct a remotely located novice user to help them with a task. Advanced solutions exist in the field of remote guidance and telemanipulation, however, we lack a device that combines these…