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Humans can teleoperate robots to accomplish complex manipulation tasks. Imitation learning has emerged as a powerful framework that leverages human teleoperated demonstrations to teach robots new skills. However, the performance of the…
The implementation of teaching interventions in learning needs has received considerable attention, as the provision of the same educational conditions to all students, is pedagogically ineffective. In contrast, more effectively considered…
The development of a learning management system (LMS) as a key service seems to be very effective for creation of educational digital platforms. Such platforms for both higher education institutions and various companies can provide the…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…
In a mobile learning environment, students can learn via mobile devices without being limited by time and space. Therefore, it is vital to develop tools to assist students to learn and assess their knowledge in such environments. This paper…
Gestures are a natural communication modality for humans. The ability to interpret gestures is fundamental for robots aiming to naturally interact with humans. Wearable sensors are promising to monitor human activity, in particular the…
Even with impressive advances in application-specific models, we still lack knowledge about how to build a model that can learn in a human-like way and do multiple tasks. To learn in a human-like way, we need to provide a diverse experience…
Sensing surface vibrations promise unobtrusive interaction for smart home systems by enabling gesture recognition on existing everyday surfaces without disturbing living-space design. Existing approaches typically address only parts of the…
Effective text generation and chat interfaces for low-resource languages (LRLs) remain a challenge for state-of-the-art large language models (LLMs) to support. This is mainly due to the difficulty of curating high-quality instruction…
We introduce the Self-Evaluating Model (Self-E), a novel, from-scratch training approach for text-to-image generation that supports any-step inference. Self-E learns from data similarly to a Flow Matching model, while simultaneously…
Three challenges limit the progress of robot learning research: robots are expensive (few labs can participate), everyone uses different robots (findings do not generalize across labs), and we lack internet-scale robotics data. We take on…
Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality…
This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…
Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…
Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…
Systematic observations of student gestures can not only fill in gaps in students' verbal expressions, but can also offer valuable information about student ideas, including their source, their novelty to the speaker, and their construction…
We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…
The promotion of the national education digitalization strategy has facilitated the development of teaching quality evaluation towards all-round, process-oriented, precise, and intelligent directions, inspiring explorations into new methods…
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…