Related papers: Education for All: Remote testing system with gest…
The idea to unite smartphones used as personal environmental sensors and health indicators into a scalable network for data collection and processing by the internet-cloud is proposed. Access to the sensors, which are available in every…
We developed the Learning About STEM Student Outcomes (LASSO) online assessment platform to increase instructor use of research-based assessments (RBAs). LASSO does this by making it easy to collect and analyze high-quality evidence about…
We present edBB-Demo, a demonstrator of an AI-powered research platform for student monitoring in remote education. The edBB platform aims to study the challenges associated to user recognition and behavior understanding in digital…
In today's digital world, computing education offers critical opportunities, yet systemic inequities exclude under-represented communities, especially in rural, under-resourced regions. Early engagement is vital for building interest in…
Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…
Although environmental radioactivity is all around us, the collective public imagination often associates a negative feeling to this natural phenomenon. To increase the familiarity with this phenomenon we have designed, implemented, and…
One of the long-term challenges of robotics is to enable robots to interact with humans in the visual world via natural language, as humans are visual animals that communicate through language. Overcoming this challenge requires the ability…
Games and puzzles play important pedagogical roles in STEM learning. New AI algorithms that can solve complex problems offer opportunities for scaffolded instruction in puzzle solving. This paper presents the ALLURE system, which uses an AI…
In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…
Teaching is one of the most important factors affecting any education system. Many research efforts have been conducted to facilitate the presentation modes used by instructors in classrooms as well as provide means for students to review…
Training in motor skills such as athletics, dance, or gymnastics is not possible today except in the direct presence of the coach/instructor. This paper describes a computer vision based gesture recognition system which is used to…
Artificial intelligence (AI) retrieval-augmented generation (RAG) tools now enable educators to transform course materials into diverse multimedia at scale. However, it remains unclear whether such AI-generated content functions as a…
Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to…
Gestures form an important medium of communication between humans and machines. An overwhelming majority of existing gesture recognition methods are tailored to a scenario where humans and machines are located very close to each other. This…
Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
Generative AI offers significant opportunities for language learning. Tools like ChatGPT can provide informal second language practice through chats in written or voice forms, with the learner specifying through prompts conversational…
This article describes an implementation of low-cost portable touch screen technology, applied to university teaching, using as a base the remote control of the Nintendo Wii console (known as Wiimote), a normal projector, a computer and…
Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…
Informatization of education enriches traditional teaching methods with new forms and methods, which are based on the broad and harmonious use of ICT. Electronic pedagogy acquires the status of one of the most popular trends in the…