Related papers: Guarding and Searching Polyhedra
We study the problem of placing a set $T$ of broadcast towers in a simple polygon $P$ in order for any point to locate itself in the interior of $P$. Let $V(p)$ denote the visibility polygon of a point $p$, as the set of all points $q \in…
We consider the problem of determining the length of the shortest paths between points on the surfaces of tetrahedra and cubes. Our approach parallels the concept of Alexandrov's star unfolding but focuses on specific polyhedra and uses…
We develop data structures for intersection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study three main problems: (i) Preprocess a set of $n$ tetrahedra in $\reals^4$ into a data structure…
$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…
We study the problem of rotating a simple polygon to contain the maximum number of elements from a given point set in the plane. We consider variations of this problem where the rotation center is a given point or lies on a line segment, a…
Recently, a natural variant of the Art Gallery problem, known as the \emph{Contiguous Art Gallery problem} was proposed. Given a simple polygon $P$, the goal is to partition its boundary $\partial P$ into the smallest number of contiguous…
Let $P$ be a simple polygon, then the art gallery problem is looking for a minimum set of points (guards) that can see every point in $P$. We say two points $a,b\in P$ can see each other if the line segment $seg(a,b)$ is contained in $P$.…
We propose precise notions of what it means to guard a domain "robustly", under a variety of models. While approximation algorithms for minimizing the number of (precise) point guards in a polygon is a notoriously challenging area of…
The contiguous art gallery problem was introduced at SoCG'25 in a merged paper that combined three simultaneous results, each achieving a polynomial-time algorithm for the problem. This problem is a variant of the classical art gallery…
This paper considers an extension of origami geometry to the case of "folding" a three dimensional (3D) space along a plane. First, all possible incidence constraints between given points, lines and planes are analyzed by using the geometry…
Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…
Symmetry is an implicit objective in structural form-finding that often reconciles efficiency and aesthetics. This paper identifies the symmetry of polyhedral diagrams in three-dimensional graphic statics (3DGS) as point groups and…
We present a first exact study on higher-dimensional packing problems with order constraints. Problems of this type occur naturally in applications such as logistics or computer architecture and can be interpreted as higher-dimensional…
The Continuous p-Dispersion Problem (CpDP) with boundary constraints asks for the placement of a fixed number of points in a compact subset of Euclidean space such that the minimum distance between any two points, as well as the points and…
In this paper we give a simple application of the filling methods developed earlier to the chord problem in three dimensional contact geometry.
We consider various problems related to finding points in $\Q^{2}$ and in $\Q^{3}$ which lie at rational distance from the vertices of some specified geometric object, for example, a square or rectangle in $\Q^{2}$, and a cube or…
This paper is devoted to the study of the $m$-point homogeneity property for the vertex sets of polytopes in Euclidean spaces. In particular, we present the classifications of $2$-point and $3$-point homogeneous polyhedra in $\mathbb{R}^3$.
I sketch some pressing questions in several active areas of particle physics and outline the challenges they present for the design and operation of detectors.
There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…
A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…