Related papers: Guarding and Searching Polyhedra
We provide a spectrum of results for the Universal Guard Problem, in which one is to obtain a small set of points ("guards") that are "universal" in their ability to guard any of a set of possible polygonal domains in the plane. We give…
In this paper, we study the Contiguous Art Gallery Problem, introduced by Thomas C. Shermer at the 2024 Canadian Conference on Computational Geometry, a variant of the classical art gallery problem from 1973 by Victor Klee. In the…
In the Art Gallery Problem we are given a polygon $P\subset [0,L]^2$ on $n$ vertices and a number $k$. We want to find a guard set $G$ of size $k$, such that each point in $P$ is seen by a guard in $G$. Formally, a guard $g$ sees a point $p…
We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…
We study the Cooperative Guarding problem for polygons with holes in a mobile multi-agents setting. Given a set of agents, initially deployed at a point in a polygon with $n$ vertices and $h$ holes, we require the agents to collaboratively…
In the point set embeddability problem, we are given a plane graph $G$ with $n$ vertices and a point set $S$ with $n$ points. Now the goal is to answer the question whether there exists a straight-line drawing of $G$ such that each vertex…
In view of solving problems of geometric realizability of polyhedra with given geometric constraints, we describe the space of geometric realizations of a simply-connected triangulated euclidean polyhedron in $\mathbb{R}^3$ up to similarity…
We study the large-scale geometry of 3-manifolds with nontrivial 2-dimensional bounded cohomology, with a view to proving a weak version of the geometrization conjecture for such manifolds.
We will consider some extensions of the polygonal art gallery problem. In a recent paper Morrison has shown the smallest (9 sides) example of an art gallery that cannot be observed by guards placed in every third corner. Author also…
Art Gallery is a fundamental visibility problem in Computational Geometry. The input consists of a simple polygon P, (possibly infinite) sets G and C of points within P, and an integer k; the task is to decide if at most k guards can be…
In computer vision, the indexing problem is the problem of recognizing a few objects in a large database of objects while avoiding the help of the classical image-feature-to-object-feature matching paradigm. In this paper we address the…
We address recently proposed chromatic versions of the classic Art Gallery Problem. Assume a simple polygon $P$ is guarded by a finite set of point guards and each guard is assigned one of $t$ colors. Such a chromatic guarding is said to be…
The goal of this work is to study the smoothings of singular coaxial intersections of ellipsoids (where coaxial includes concentric) with generic singularities, with special attention to the 3-dimensional case.
Automating the solutions of multiple network information theory problems, stretching from fundamental concerns such as determining all information inequalities and the limitations of linear codes, to applied ones such as designing coded…
Polypolyhedra are edge-transitive compounds of polyhedra. In this paper we use group theory to determine the number of distinct polypolyhedra whose symmetry group is any given finite irreducible Coxeter group. We apply this result in order…
The paper focuses on two problems: (i) how to orient the edges of an undirected graph in order to maximize the number of ordered vertex pairs (x,y) such that there is a directed path from x to y, and (ii) how to orient the edges so as to…
Finding, counting and/or listing triangles (three vertices with three edges) in large graphs are natural fundamental problems, which received recently much attention because of their importance in complex network analysis. We provide here a…
Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is presented. The suggested approach is based on two orthogonal projections to E2 co-ordinate system and on pre-processing of the given…
This work is motivated by two problems: 1) The approach of manifolds and spaces by triangulations. 2) The complexity growth in sequences of polyhedra. Considering both problems as related, new criteria and methods for approximating smooth…