Related papers: Guarding and Searching Polyhedra
We investigate the folding problem that asks if a polygon P can be folded to a polyhedron Q for given P and Q. Recently, an efficient algorithm for this problem has been developed when Q is a box. We extend this idea to regular polyhedra,…
We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…
There are many open problems and some mysteries connected to the realizations of the associahedra as convex polytopes. In this note, we describe three -- concerning special realizations with the vertices on a sphere, the space of all…
In the original Art Gallery Problem (AGP), one seeks the minimum number of guards required to cover a polygon $P$. We consider the Chromatic AGP (CAGP), where the guards are colored. As long as $P$ is completely covered, the number of…
The survey provides an overview of the developing area of parameterized algorithms for graph modification problems. We concentrate on edge modification problems, where the task is to change a small number of adjacencies in a graph in order…
Starting with the unsolved "D\"urer's problem" of edge-unfolding a convex polyhedron to a net, we specialize and generalize (a) the types of cuts permitted, and (b) the polyhedra shapes, to highlight both advances established and which…
Consider a sliding camera that travels back and forth along an orthogonal line segment $s$ inside an orthogonal polygon $P$ with $n$ vertices. The camera can see a point $p$ inside $P$ if and only if there exists a line segment containing…
Given a polygon $H$ in the plane, the art gallery problem calls for fining the smallest set of points in $H$ from which every other point in $H$ is seen. We give a deterministic algorithm that, given any polygon $H$ with $h$ holes, $n$…
In this survey paper, we present open problems and conjectures on visibility graphs of points, segments and polygons along with necessary backgrounds for understanding them.
We study the use of polyhedral discretizations for the solution of heat diffusion and elastodynamic problems in computer graphics. Polyhedral meshes are more natural for certain applications than pure triangular or quadrilateral meshes,…
The study of the graph diameter of polytopes is a classical open problem in polyhedral geometry and the theory of linear optimization. In this paper we continue the investigation initiated in [4] by introducing a vast hierarchy of…
Spectrahedra are affine sections of the cone of positive semidefinite matrices which form a rich class of convex bodies that properly contains that of polyhedra. While the class of polyhedra is closed under linear projections, the class of…
Skeletal polyhedra and polygonal complexes in ordinary Euclidean 3-space are finite or infinite 3-periodic structures with interesting geometric, combinatorial, and algebraic properties. They can be viewed as finite or infinite 3-periodic…
Higher-dimensional orthogonal packing problems have a wide range of practical applications, including packing, cutting, and scheduling. Combining the use of our data structure for characterizing feasible packings with our new classes of…
Geometric hitting set problems, in which we seek a smallest set of points that collectively hit a given set of ranges, are ubiquitous in computational geometry. Most often, the set is discrete and is given explicitly. We propose new…
Matchings and coverings are central topics in graph theory. The close relationship between these two has been key to many fundamental algorithmic and polyhedral results. For mixed graphs, the notion of matching forest was proposed as a…
The main purpose of this paper is twofold. We first want to analyze in details the meaningful geometric aspect of the method introduced in the previous paper [12], concerning regularity of families of irreducible, nodal "curves" on a…
Compacting orthogonal drawings is a challenging task. Usually algorithms try to compute drawings with small area or edge length while preserving the underlying orthogonal shape. We present a one-dimensional compaction algorithm that alters…
This thesis focuses on two concepts which are widely studied in the field of computational geometry. Namely, visibility and unit disk graphs. In the field of visibility, we have studied the conflict-free chromatic guarding of polygons, for…
We present an optimal, linear-time algorithm for the following version of terrain guarding: given a 1.5D terrain and a horizontal line, place the minimum number of guards on the line to see all of the terrain. We prove that the cardinality…