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We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct…

The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a…

Human-Computer Interaction · Computer Science 2007-05-23 Joan Llobera

Visual target tracking is one of the most sought-after yet challenging research topics in computer vision. Given the ill-posed nature of the problem and its popularity in a broad range of real-world scenarios, a number of large-scale…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Seyed Mojtaba Marvasti-Zadeh , Li Cheng , Hossein Ghanei-Yakhdan , Shohreh Kasaei

Multi-task learning (MTL) enables simultaneous training across related tasks, leveraging shared information to improve generalization, efficiency, and robustness, especially in data-scarce or high-dimensional scenarios. While deep learning…

Machine Learning · Computer Science 2025-10-31 Fatemeh Bazikar , Hossein Moosaei , Atefeh Hemmati , Panos M. Pardalos

Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

Robotics · Computer Science 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

Vision-Language Navigation in Continuous Environments (VLNCE), where an agent follows instructions and moves freely to reach a destination, is a key research problem in embodied AI. However, most existing approaches are sensitive to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Josh Qixuan Sun , Huaiyuan Weng , Xiaoying Xing , Chul Min Yeum , Mark Crowley

Vision tool-use reinforcement learning (RL) can equip vision language models with visual operators such as crop-and-zoom and achieves strong performance gains, yet it remains unclear whether these gains are driven by improvements in tool…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yan Ma , Weiyu Zhang , Tianle Li , Linge Du , Xuyang Shen , Pengfei Liu

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…

Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world…

Artificial Intelligence · Computer Science 2023-05-18 Hao Lan Zhang , Yun Xue , Yifan Lu , Sanghyuk Lee

This paper applies the principles of Virtual Reality (VR) to robots, rather than living organisms. A simulator, of either physical states or information states, renders outputs to custom displays that fool the robot's sensors. This enables…

Robotics · Computer Science 2020-08-04 Markku Suomalainen , Alexandra Q. Nilles , Steven M. LaValle

The goal of imitation learning (IL) is to learn a good policy from high-quality demonstrations. However, the quality of demonstrations in reality can be diverse, since it is easier and cheaper to collect demonstrations from a mix of experts…

Machine Learning · Computer Science 2019-09-17 Voot Tangkaratt , Bo Han , Mohammad Emtiyaz Khan , Masashi Sugiyama

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…

Networking and Internet Architecture · Computer Science 2020-11-19 Seyedmohammad Salehi , Abdullah Alnajim , Xiaoqing Zhu , Malcolm Smith , Chien-Chung Shen , Leonard Cimini

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

Human-Computer Interaction · Computer Science 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

Machine learning is poised as a very powerful tool that can drastically improve our ability to carry out scientific research. However, many issues need to be addressed before this becomes a reality. This article focuses on one particular…

Computational Physics · Physics 2020-06-05 Weinan E , Jiequn Han , Linfeng Zhang

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…

Artificial Intelligence · Computer Science 2023-11-02 Yichi Zhang , Jiayi Pan , Yuchen Zhou , Rui Pan , Joyce Chai

Inverse Constrained Reinforcement Learning (ICRL) is the task of inferring the implicit constraints that expert agents adhere to, based on their demonstration data. As an emerging research topic, ICRL has received considerable attention in…

Machine Learning · Computer Science 2025-02-04 Guiliang Liu , Sheng Xu , Shicheng Liu , Ashish Gaurav , Sriram Ganapathi Subramanian , Pascal Poupart

We discuss deep reinforcement learning in an overview style. We draw a big picture, filled with details. We discuss six core elements, six important mechanisms, and twelve applications, focusing on contemporary work, and in historical…

Machine Learning · Computer Science 2018-10-16 Yuxi Li

Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or…

Human-Computer Interaction · Computer Science 2020-08-12 Verena Biener , Daniel Schneider , Travis Gesslein , Alexander Otte , Bastian Kuth , Per Ola Kristensson , Eyal Ofek , Michel Pahud , Jens Grubert