Related papers: Novel Architecture for 3D model in virtual communi…
While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and…
Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To…
We propose ID-to-3D, a method to generate identity- and text-guided 3D human heads with disentangled expressions, starting from even a single casually captured in-the-wild image of a subject. The foundation of our approach is anchored in…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…
Judgments about personality based on facial appearance are strong effectors in social decision making, and are known to have impact on areas from presidential elections to jury decisions. Recent work has shown that it is possible to predict…
Facial appearance editing is crucial for digital avatars, AR/VR, and personalized content creation, driving realistic user experiences. However, preserving identity with generative models is challenging, especially in scenarios with limited…
Predicting attributes from face images in the wild is a challenging computer vision problem. To automatically describe face attributes from face containing images, traditionally one needs to cascade three technical blocks --- face…
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different…
We develop a new algorithm to perform facial reconstruction from a given skull. This technique has forensic application in helping the identification of skeletal remains when other information is unavailable. Unlike most existing strategies…
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
Humans make complex inferences on faces, ranging from objective properties (gender, ethnicity, expression, age, identity, etc) to subjective judgments (facial attractiveness, trustworthiness, sociability, friendliness, etc). While the…
Caricature is a type of artistic style of human faces that attracts considerable attention in the entertainment industry. So far a few 3D caricature generation methods exist and all of them require some caricature information (e.g., a…
Many modern online 3D applications and videogames rely on parametric models of human faces for creating believable avatars. However, manual reproduction of someone's facial likeness with a parametric model is difficult and time-consuming.…
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…
The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…
We address the challenging problem of generating facial attributes using a single image in an unconstrained pose. In contrast to prior works that largely consider generation on 2D near-frontal images, we propose a GAN-based framework to…