Related papers: Incentive Compatible Two Player Cake Cutting
Cake cutting is one of the most fundamental settings in fair division and mechanism design without money. In this paper, we consider different levels of three fundamental goals in cake cutting: fairness, Pareto optimality, and…
We study the envy-free cake-cutting problem for $d+1$ players with $d$ cuts, for both the oracle function model and the polynomial time function model. For the former, we derive a $\theta(({1\over\epsilon})^{d-1})$ time matching bound for…
In this article we propose a probabilistic framework in order to study the fair division of a divisible good, e.g., a cake, between n players. Our framework follows the same idea than the ''Full independence model'' used in the study of…
Relying on configuration spaces and equivariant topology, we study a general "cooperative envy-free division problem". A group of players want to cut a "cake" $I=[0,1]$ and divide among themselves the pieces in an envy-free manner. Once the…
In the envy-free cake-cutting problem we are given a resource, usually called a cake and represented as the $[0,1]$ interval, and a set of $n$ agents with heterogeneous preferences over pieces of the cake. The goal is to divide the cake…
We study the disproportionate version of the classical cake-cutting problem: how efficiently can we divide a cake, here $[0,1]$, among $n$ agents with different demands $\alpha_1, \alpha_2, \dots, \alpha_n$ summing to $1$? When all the…
When agents with independent priors bid for a single item, Myerson's optimal auction maximizes expected revenue, whereas Vickrey's second-price auction optimizes social welfare. We address the natural question of trade-offs between the two…
There is a heterogeneous resource that contains both good parts and bad parts, for example, a cake with some parts burnt, a land-estate with some parts heavily taxed, or a chore with some parts fun to do. The resource has to be divided…
We examine the history of cake cutting mechanisms and discuss the efficiency of their allocations. In the case of piecewise uniform preferences, we define a game that in the presence of strategic agents has equilibria that are not dominated…
In the classical cake cutting problem, a resource must be divided among agents with different utilities so that each agent believes they have received a fair share of the resource relative to the other agents. We introduce a variant of the…
The classical cake cutting problem studies how to find fair allocations of a heterogeneous and divisible resource among multiple agents. Two of the most commonly studied fairness concepts in cake cutting are proportionality and…
We study the query complexity of cake cutting and give lower and upper bounds for computing approximately envy-free, perfect, and equitable allocations with the minimum number of cuts. The lower bounds are tight for computing connected…
In mechanism design it is typical to impose incentive compatibility and then derive an optimal mechanism subject to this constraint. By replacing the incentive compatibility requirement with the goal of minimizing expected ex post regret,…
We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show…
We consider a classic many-to-one matching setting, where participants need to be assigned to teams based on the preferences of both sides. Unlike most of the matching literature, we aim to provide fairness not only to participants, but…
The design of algorithms for political redistricting generally takes one of two approaches: optimize an objective such as compactness or, drawing on fair division, construct a protocol whose outcomes guarantee partisan fairness. We aim to…
We study the existence of fair distributions when we have more guests than pieces to allocate, focusing on envy-free distributions among those who receive a piece. The conditions on the demand from the guests can be weakened from those of…
We study classic cake-cutting problems, but in discrete models rather than using infinite-precision real values, specifically, focusing on their communication complexity. Using general discrete simulations of classical infinite-precision…
In this article we suggest a model of computation for the cake cutting problem. In this model the mediator can ask the same queries as in the Robertson-Webb model but he or she can only perform algebraic operations as in the Blum-Shub-Smale…
The central question in the game theory of cake-cutting is how to fairly distribute a finite resource among multiple players. Most research has focused on how to do this for a heterogeneous cake in a situation where the players do not have…