The Query Complexity of Cake Cutting
Computer Science and Game Theory
2018-07-16 v3
Abstract
We study the query complexity of cake cutting and give lower and upper bounds for computing approximately envy-free, perfect, and equitable allocations with the minimum number of cuts. The lower bounds are tight for computing connected envy-free allocations among n=3 players and for computing perfect and equitable allocations with minimum number of cuts between n=2 players. We also formalize moving knife procedures and show that a large subclass of this family, which captures all the known moving knife procedures, can be simulated efficiently with arbitrarily small error in the Robertson-Webb query model.
Keywords
Cite
@article{arxiv.1705.02946,
title = {The Query Complexity of Cake Cutting},
author = {Simina Brânzei and Noam Nisan},
journal= {arXiv preprint arXiv:1705.02946},
year = {2018}
}
Comments
Working paper