Related papers: Vertex Nim played on graphs
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
This paper proposes a distributed algorithm to find the Nash equilibrium in a class of non-cooperative convex games with partial-decision information. Our method employs a distributed projected gradient play approach alongside consensus…
The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…
Assuming the Unique Games Conjecture, we show strong inapproximability results for two natural vertex deletion problems on directed graphs: for any integer $k\geq 2$ and arbitrary small $\epsilon > 0$, the Feedback Vertex Set problem and…
Subtraction games are played with one or more heaps of tokens, with players taking turns removing from a single heap a number of tokens belonging to a specified subtraction set; the last player to move wins. We describe how to compute the…
Given $n$ piles of tokens and a positive integer $k \leq n$, we study the following two impartial combinatorial games Nim$^1_{n, \leq k}$ and Nim$^1_{n, =k}$. In the first (resp. second) game, a player, by one move, chooses at least $1$ and…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
Eternal Vertex Cover problem is a dynamic variant of the vertex cover problem. We have a two player game in which guards are placed on some vertices of a graph. In every move, one player (the attacker) attacks an edge. In response to the…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
Consider a vertex colouring game played on a simple graph with $k$ permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once…
We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…
Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…
In this article, we propose a new type of square matrix associated with an undirected graph by trading off the naturally imbedded symmetry in them. The proposed matrix is defined using the neighbourhood sets of the vertices. It is called as…
Let A be a finite subset of $\nat$. Then NIM(A;n) is the following 2-player game: initially there are $n$ stones on the board and the players alternate removing $a\in A$ stones. The first player who cannot move loses. This game has been…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
We study a variant of 3-pile Nim in which a move consists of taking tokens from one pile and, instead of removing then, topping up on a smaller pile provided that the destination pile does not have more tokens then the source pile after the…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…