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One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

Computer Science and Game Theory · Computer Science 2013-04-09 Sunil Simon , Krzysztof R. Apt

We study the cooperation problem in the framework of evolutionary game theory using the prisoner's dilemma as metaphor of the problem. Considering the growing process of the system and individuals with imitation capacity, we show conditions…

Computer Science and Game Theory · Computer Science 2015-06-11 Ignacio Gomez Portillo

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant et al. In this model every agent (node) buys links at a prefixed price $\alpha > 0$ in order to get connected to the…

Computer Science and Game Theory · Computer Science 2018-09-24 C. Àlvarez , A. Messegué

We study strategic network formation games in which agents attempt to form (costly) links in order to maximize their network centrality. Our model derives from Jackson and Wolinsky's symmetric connection model, but allows for heterogeneity…

Computer Science and Game Theory · Computer Science 2020-11-30 Gabriel Istrate , Cosmin Bonchiş

We consider non-cooperative unsplittable congestion games where players share resources, and each player's strategy is pure and consists of a subset of the resources on which it applies a fixed weight. Such games represent unsplittable…

Computer Science and Game Theory · Computer Science 2013-08-20 Rajgopal Kannan , Costas Busch , Paul Spirakis

Representatives of several Internet service providers (ISPs) have expressed their wish to see a substantial change in the pricing policies of the Internet. In particular, they would like to see content providers (CPs) pay for use of the…

Networking and Internet Architecture · Computer Science 2013-10-01 Eitan Altman , Manjesh Kumar Hanawal , Rajesh Sundaresan

Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…

Computer Science and Game Theory · Computer Science 2020-09-22 Yan Leng , Xiaowen Dong , Junfeng Wu , Alex Pentland

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…

Computer Science and Game Theory · Computer Science 2014-04-04 Krzysztof R. Apt , Guido Schaefer

The question of how people form their opinion has fascinated economists and sociologists for quite some time. In many of the models, a group of people in a social network, each holding a numerical opinion, arrive at a shared opinion through…

Computer Science and Game Theory · Computer Science 2012-03-15 David Bindel , Jon Kleinberg , Sigal Oren

We live in a world full of networks where our economy, our communication, and even our social life crucially depends on them. These networks typically emerge from the interaction of many entities, which is why researchers study agent-based…

Computer Science and Game Theory · Computer Science 2024-11-07 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

This work shows that the formation of a finite number of coalitions in a nonatomic network congestion game benefits everyone. At the equilibrium of the composite game played by coalitions and individuals, the average cost to each coalition…

Computer Science and Game Theory · Computer Science 2015-03-20 Cheng Wan

Internet and graphs are very much related. The graphical structure of internet has been studied extensively to provide efficient solutions to routing and other problems. But most of these studies assume a central authority which controls…

Computer Science and Game Theory · Computer Science 2009-10-13 Abhimanu Kumar , Sanjib Kumar Das

Efficient use of a wireless network requires that transmissions be grouped into feasible sets, where feasibility means that each transmission can be successfully decoded in spite of the interference caused by simultaneous transmissions.…

Networking and Internet Architecture · Computer Science 2014-11-06 Magnus M. Halldorsson , Tigran Tonoyan

We consider the communication complexity of finding an approximate maximum matching in a graph in a multi-party message-passing communication model. The maximum matching problem is one of the most fundamental graph combinatorial problems,…

Data Structures and Algorithms · Computer Science 2017-04-28 Zengfeng Huang , Bozidar Radunovic , Milan Vojnovic , Qin Zhang

In this paper, we consider the problem of network design on network games. We study the conditions on the adjacency matrix of the underlying network to design a game such that the Nash equilibrium coincides with the social optimum. We…

Computer Science and Game Theory · Computer Science 2022-09-13 Abhishek Shende , Deepanshu Vasal , Sriram Vishwanath

Consensus formation in a social network is modeled by a dynamic game of a prescribed duration played by members of the network. Each member independently minimizes a cost function that represents his/her motive. An integral cost function…

Systems and Control · Computer Science 2017-06-30 Muhammad Umar B. Niazi , Arif Bülent Özgüler , Aykut Yıldız

We study a general and simple model for communication processes. In the model, agents in a network (in particular, an organization) interchange information packets following simple rules that take into account the limited capability of the…

Statistical Mechanics · Physics 2009-11-07 R. Guimera , A. Arenas , A. Diaz-Guilera

This article studies the user behavior in non-atomic congestion games. We consider non-atomic congestion games with continuous and non-decreasing functions and investigate the limit of the price of anarchy when the total user volume…

Computer Science and Game Theory · Computer Science 2018-05-22 Zijun Wu , Rolf H. Möhring , Dachuan Xu

The Bonacich centrality is a well-known measure of the relative importance of nodes in a network. This notion is, for example, at the core of Google's PageRank algorithm. In this paper we study a network formation game where each player…

Social and Information Networks · Computer Science 2020-05-07 Maria Castaldo , Costanza Catalano , Giacomo Como , Fabio Fagnani

We study games in which a network mediates strategic spillovers and externalities among the players. How does a planner optimally target interventions that change individuals' private returns to investment? We analyze this question by…

Computer Science and Game Theory · Computer Science 2020-01-28 Andrea Galeotti , Benjamin Golub , Sanjeev Goyal