Related papers: A Simple and Correct Even-Odd Algorithm for the Po…
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…
We provide a remarkably simple algorithm to compute all (at most four) common tangents of two disjoint simple polygons. Given each polygon as a read-only array of its corners in cyclic order, the algorithm runs in linear time and constant…
Given a simple polygon $P$ and a set $Q$ of points contained in $P$, we consider the geodesic $k$-center problem where we want to find $k$ points, called \emph{centers}, in $P$ to minimize the maximum geodesic distance of any point of $Q$…
For two non-congruent regular polygons of the same type, the method of finding the points in the plane at the equal distances to the vertices, is established. The existence of two points with this property is proved for two polygons with a…
Divide and Conquer is a well known algorithmic procedure for solving many kinds of problem. In this procedure, the problem is partitioned into two parts until the problem is trivially solvable. Finding the distance of the closest pair is an…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
The exact complexity of geometric cuts and bisections is the longstanding open problem including even the dimension one. In this paper, we resolve this problem for dimension one (the real line) by designing an exact polynomial time…
For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…
We introduce an approach based on moving frames for polygon recognition and symmetry detection. We present detailed algorithms for recognition of polygons modulo the special Euclidean, Euclidean, equi-affine, skewed-affine and similarity…
We study computing geometric problems on uncertain points. An uncertain point is a point that does not have a fixed location, but rather is described by a probability distribution. When these probability distributions are restricted to a…
In this article, we consider a collection of geometric problems involving points colored by two colors (red and blue), referred to as bichromatic problems. The motivation behind studying these problems is two fold; (i) these problems appear…
In this paper we will discuss two variants of an inexact feasible interior point algorithm for convex quadratic programming. We will consider two different neighbourhoods: a (small) one induced by the use of the Euclidean norm which yields…
Convex polyhedra are the basis for several abstractions used in static analysis and computer-aided verification of complex and sometimes mission critical systems. For such applications, the identification of an appropriate…
The aim of this note is to provide a reduction of the Exact Matching problem to the Top-$k$ Perfect Matching Problem. Together with earlier work by El Maalouly, this shows that the two problems are polynomial-time equivalent. The Exact…
We present a new method for estimating the 6D pose of rigid objects with available 3D models from a single RGB input image. The method is applicable to a broad range of objects, including challenging ones with global or partial symmetries.…
A perfect matching in a hypergraph is a set of edges that partition the set of vertices. We study the complexity of deciding the existence of a perfect matching in orderable and separable hypergraphs. We show that the class of orderable…
The geodesic edge center of a polygon is a point c inside the polygon that minimizes the maximum geodesic distance from c to any edge of the polygon, where geodesic distance is the shortest path distance inside the polygon. We give a…
Determining whether two graphs are structurally identical is a fundamental problem with applications spanning mathematics, computer science, chemistry, and network science. Despite decades of study, graph isomorphism remains a challenging…
We introduce a computational origami problem which we call the segment folding problem: given a set of $n$ line-segments in the plane the aim is to make creases along all segments in the minimum number of folding steps. Note that a folding…
Representing a polygon using a set of simple shapes has numerous applications in different use-case scenarios. We consider the problem of covering the interior of a rectilinear polygon with holes by a set of area-weighted, axis-aligned…