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This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local…

Computational Geometry · Computer Science 2018-12-10 Jérémie Chalopin , Shantanu Das , Yann Disser , Matúš Mihalák , Peter Widmayer

One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…

Mathematical Software · Computer Science 2016-11-17 Miklós Homolya , David A. Ham

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

This paper presents an adaptation of recently developed algorithms for quadratic forms over number fields in arXiv:1304.0708 to global function fields of odd characteristics. First, we present algorithm for checking if a given…

Number Theory · Mathematics 2021-04-22 Mawunyo Kofi Darkey-Mensah

It is well known that, using fast algorithms for polynomial multiplication and division, evaluation of a polynomial $F \in \mathbb{C}[x]$ of degree $n$ at $n$ complex-valued points can be done with $\tilde{O}(n)$ exact field operations in…

Numerical Analysis · Computer Science 2016-05-30 Alexander Kobel , Michael Sagraloff

We study three new versions of the All-Ones Problem and the Minimum All-Ones Problem. The original All-Ones Problem is simply called the Vertex-Vertex Problem, and the three new versions are called the Vertex-Edge Problem, the Edge-Vertex…

Combinatorics · Mathematics 2007-05-23 Xueliang Li , Xiaoyan Zhang

We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…

Computational Geometry · Computer Science 2025-01-08 David Eppstein

In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…

Data Structures and Algorithms · Computer Science 2017-06-29 Caishi Fang

Let $X$ be a set of points in $\mathbb{R}^2$ and $\mathcal{O}$ be a set of geometric objects in $\mathbb{R}^2$, where $|X| + |\mathcal{O}| = n$. We study the problem of computing a minimum subset $\mathcal{O}^* \subseteq \mathcal{O}$ that…

Computational Geometry · Computer Science 2024-03-04 Timothy M. Chan , Qizheng He , Jie Xue

Enclosing depth is a recently introduced depth measure which gives a lower bound to many depth measures studied in the literature. So far, enclosing depth has only been studied from a combinatorial perspective. In this work, we give the…

Computational Geometry · Computer Science 2024-02-20 Bernd Gärtner , Fatime Rasiti , Patrick Schnider

This is a study of the construction of particular regular sub-n-gons T in regular n-gons P using a special system of chords of P. In particular, some of these sub-n-gons have areas which are integer divisors of the area of the given n-gon…

History and Overview · Mathematics 2026-03-03 James M Parks

Symmetric polynomial quadrature rules for triangles are commonly used to efficiently integrate two-dimensional domains in finite-element-type problems. While the development of such rules focuses on the maximum degree a given number of…

Numerical Analysis · Mathematics 2025-12-19 Brian A. Freno , Neil R. Matula , Joseph E. Bishop

Given a set of objects $O$ in the plane, the corresponding intersection graph is defined as follows. Each object defines a vertex and an edge joins two vertices whenever the corresponding objects intersect. We study here the case of unit…

Computational Geometry · Computer Science 2025-12-09 Michael Hoffmann , Tillmann Miltzow , Simon Weber , Lasse Wulf

Under conditions that prevent tangential intersection, we prove quadratic convergence of a projection algorithm for the feasibility problem of finding a point in the intersection of a smooth curve and line in $\mathbb{R}^2$. This nonconvex…

Optimization and Control · Mathematics 2025-10-22 Jordan Collard , Scott B. Lindstrom

Given a small polygon S, a big simple polygon B and a positive integer k, it is shown to be NP-hard to determine whether k copies of the small polygon (allowing translation and rotation) can be placed in the big polygon without overlap.…

Computational Geometry · Computer Science 2012-09-25 Sarah R. Allen , John Iacono

A procedure for the construction and the classification of multilattices in arbitrary dimension is proposed. The algorithm allows to determine explicitly the location of the points of a multilattice given its space group, and to determine…

Mathematical Physics · Physics 2009-08-18 Giuliana Indelicato

Given two closed curves in a surface, we propose an algorithm to detect whether they are of the same type or not.

Geometric Topology · Mathematics 2020-12-18 Juan Souto , Thi Hanh Vo

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

We consider the problem of deciding, given a sequence of regions, if there is a choice of points, one for each region, such that the induced polyline is simple or weakly simple, meaning that it can touch but not cross itself. Specifically,…

Computational Geometry · Computer Science 2023-04-27 Thijs van der Horst , Tim Ophelders , Bart van der Steenhoven

A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Timothy M. Chan , Stephanie Lee , Saeed Mehrabi , Fabrizio Montecchiani , Hamideh Vosoughpour