Related papers: A multi-prover interactive proof for NEXP sound ag…
Complexity class containments involving interactive proof classes are famously nonrelativizing: although $\mathsf{IP} = \mathsf{PSPACE}$, Fortnow and Sipser showed that that there exists an oracle relative to which $\mathsf{coNP}…
This paper studies a generalization of multi-prover interactive proofs in which a verifier interacts with two competing teams of provers: one team attempts to convince the verifier to accept while the other attempts to convince the verifier…
In multi-prover interactive proofs (MIPs), the verifier is usually non-adaptive. This stems from an implicit problem which we call ``contamination'' by the verifier. We make explicit the verifier contamination problem, and identify a…
In two-prover one-round interactive proof systems, no-signaling provers are those who are allowed to use arbitrary strategies, not limited to local operations, as long as their strategies cannot be used for communication between them. Study…
We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite…
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive…
We give a new theoretical solution to a leading-edge experimental challenge, namely to the verification of quantum computations in the regime of high computational complexity. Our results are given in the language of quantum interactive…
We study the class of languages, denoted by $\MIP[k, 1-\epsilon, s]$, which have $k$-prover games where each prover just sends a \emph{single} bit, with completeness $1-\epsilon$ and soundness error $s$. For the case that $k=1$ (i.e., for…
This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee…
We propose a monotonic logic of internalised non-monotonic or instant interactive proofs (LiiP) and reconstruct an existing monotonic logic of internalised monotonic or persistent interactive proofs (LiP) as a minimal conservative extension…
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…
Interactive theorem provers have been used extensively to reason about various software/hardware systems and mathematical theorems. The key challenge when using an interactive prover is finding a suitable sequence of proof steps that will…
It was recently shown by Atserias, Buss and Mueller that the standard complexity-theoretic conjecture NEXP not in P / poly is consistent with the relatively strong bounded arithmetic theory V^0_2, which can prove a substantial part of…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We find a modification to QMA where having one quantum proof is strictly less powerful than having two unentangled proofs, assuming EXP $\ne$ NEXP. This gives a new route to prove QMA(2) = NEXP that overcomes the primary drawback of a…
We analyze quantum two prover one round interactive proof systems, in which noninteracting provers can share unlimited entanglement. The maximum acceptance probability is characterized as a superoperator norm. We get some partial results…
This paper initiates the study of a class of entangled games, mono-state games, denoted by $(G,\psi)$, where $G$ is a two-player one-round game and $\psi$ is a bipartite state independent of the game $G$. In the mono-state game $(G,\psi)$,…
We introduce two models of space-bounded quantum interactive proof systems, ${\sf QIPL}$ and ${\sf QIP_{\rm U}L}$. The ${\sf QIP_{\rm U}L}$ model, a space-bounded variant of quantum interactive proofs (${\sf QIP}$) introduced by Watrous (CC…
Interactive proof systems whose verifiers are constant-space machines have interesting features that do not have counterparts in the better studied case where the verifiers operate under reasonably large space bounds. The language…