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Cooperative behaviors are common in humans and are fundamental to our society. Theoretical and experimental studies have modeled environments in which the behaviors of humans, or agents, have been restricted to analyze their social…

Social and Information Networks · Computer Science 2016-11-10 Masanori Takano , Kazuya Wada , Ichiro Fukuda

Applications designed for entertainment and other non-instrumental purposes are challenging to optimize because the relationships between system parameters and user experience can be unclear. Ideally, we would crowdsource these design…

Human-Computer Interaction · Computer Science 2022-04-26 Alan Medlar , Jing Li , Yang Liu , Dorota Glowacka

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

Information Retrieval · Computer Science 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

Not all real-world data are labeled, and when labels are not available, it is often costly to obtain them. Moreover, as many algorithms suffer from the curse of dimensionality, reducing the features in the data to a smaller set is often of…

Machine Learning · Computer Science 2022-05-19 Chiara Balestra , Florian Huber , Andreas Mayr , Emmanuel Müller

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

Computation and Language · Computer Science 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Recommender systems relying on latent factor models often appear as black boxes to their users. Semantic descriptions for the factors might help to mitigate this problem. Achieving this automatically is, however, a non-straightforward task…

Information Retrieval · Computer Science 2018-08-31 Johannes Kunkel , Benedikt Loepp , Jürgen Ziegler

We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…

Computer Science and Game Theory · Computer Science 2014-11-06 Paul Christiano

This paper discusses our investigation into the evolution of cooperative players in an online business environment. We explain our design of an incentive based system with its foundation over binary reputation system whose proportion of…

Computers and Society · Computer Science 2013-05-15 Sanat Kumar Bista , Keshav P Dahal , Peter I Cowling

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

Information Retrieval · Computer Science 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

Online competitive games have become increasingly popular. To ensure an exciting and competitive environment, these games routinely attempt to match players with similar skill levels. Matching players is often accomplished through a rating…

Information Retrieval · Computer Science 2020-08-18 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

We study a class of non-cooperative aggregative games -- denoted as \emph{social purpose games} -- in which the payoffs depend separately on a player's own strategy (individual benefits) and on a function of the strategy profile which is…

Computer Science and Game Theory · Computer Science 2021-09-20 Robert P. Gilles , Lina Mallozzi , Roberta Messalli

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

Recommendation is usually reduced to a prediction problem over the function $r(u_a, e_i)$ that returns the expected rating of element $e_i$ for user $u_a$. In the IPTV domain, we deal with an environment where the definitions of all the…

Information Retrieval · Computer Science 2015-03-17 Alessandro Basso , Marco Milanesio , André Panisson , Giancarlo Ruffo

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

Information Retrieval · Computer Science 2021-01-05 Aram Ebtekar , Paul Liu

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

Human-Computer Interaction · Computer Science 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

Indirect reciprocity unveils how social cooperation is founded upon moral systems. Within the frame of dyadic games based on individual reputations, the "leading-eight" strategies distinguish themselves in promoting and sustaining…

Physics and Society · Physics 2024-10-22 Ming Wei , Xin Wang , Longzhao Liu , Hongwei Zheng , Yishen Jiang , Yajing Hao , Zhiming Zheng , Feng Fu , Shaoting Tang

With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this…

Information Retrieval · Computer Science 2024-04-15 Peijie Sun , Yifan Wang , Min Zhang , Chuhan Wu , Yan Fang , Hong Zhu , Yuan Fang , Meng Wang

The latest developments in AI focus on agentic systems where artificial and human agents cooperate to realize global goals. An example is collaborative learning, which aims to train a global model based on data from individual agents. A…

Computer Science and Game Theory · Computer Science 2025-08-20 Björn Filter , Ralf Möller , Özgür Lütfü Özçep