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We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…

Theoretical Economics · Economics 2018-11-07 Shuige Liu

Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (IA), also known as iterated deletion of weakly dominated strategies, where uncertainty is represented using LPSs (lexicographic…

Computer Science and Game Theory · Computer Science 2019-07-23 Joseph Y. Halpern , Rafael Pass

We define notions of cautiousness and cautious belief to provide epistemic conditions for iterated admissibility in finite games. We show that iterated admissibility characterizes the behavioral implications of "cautious rationality and…

Theoretical Economics · Economics 2023-05-25 Emiliano Catonini , Nicodemo De Vito

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games…

Computer Science and Game Theory · Computer Science 2014-01-24 Romain Brenguier , Jean-François Raskin , Mathieu Sassolas

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

Computer Science and Game Theory · Computer Science 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

Computer Science and Game Theory · Computer Science 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (i.e., iterated deletion of weakly dominated strategies) where uncertainty is represented using LPSs (lexicographic probability…

Artificial Intelligence · Computer Science 2009-06-24 Joseph Y. Halpern , Rafael Pass

We characterize common assumption of rationality of 2-person games within an incomplete information framework. We use the lexicographic model with incomplete information and show that a belief hierarchy expresses common assumption of…

Econometrics · Economics 2018-01-16 Shuige Liu

At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…

Computer Science and Game Theory · Computer Science 2017-07-28 Emiliano Catonini

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

Computer Science and Game Theory · Computer Science 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

Artificial Intelligence · Computer Science 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

We study cautious reasoning in finite sequential games played by agents with perfect recall. Our contribution lies in formulating a definition of prudent rationalizability (Heifetz et al. 2021, BEJTE) as an iterative reduction procedure of…

Computer Science and Game Theory · Computer Science 2025-12-01 Nicodemo De Vito

The rationalizability concept was introduced in \cite{Ber84} and \cite{Pea84} to assess what can be inferred by rational players in a non-cooperative game in the presence of common knowledge. However, this notion can be defined in a number…

Computer Science and Game Theory · Computer Science 2007-06-13 Krzysztof R. Apt

We propose analyzing conditional reasoning by appeal to a notion of intervention on a simulation program, formalizing and subsuming a number of approaches to conditional thinking in the recent AI literature. Our main results include a…

Logic in Computer Science · Computer Science 2018-05-09 Duligur Ibeling , Thomas Icard

This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…

Theoretical Economics · Economics 2025-01-28 Joep van Sloun

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

Computer Science and Game Theory · Computer Science 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

We provide a formal, simple and intuitive theory of rational decision making including sequential decisions that affect the environment. The theory has a geometric flavor, which makes the arguments easy to visualize and understand. Our…

Machine Learning · Computer Science 2012-02-10 Peter Sunehag , Marcus Hutter

We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL…

Logic in Computer Science · Computer Science 2025-02-19 Yinfeng Li , Emiliano Lorini , Munyque Mittelmann

The dominant theories of rational choice assume logical omniscience. That is, they assume that when facing a decision problem, an agent can perform all relevant computations and determine the truth value of all relevant logical/mathematical…

Artificial Intelligence · Computer Science 2023-07-12 Caspar Oesterheld , Abram Demski , Vincent Conitzer

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian
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