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In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the…

Social and Information Networks · Computer Science 2020-06-01 Mohammad Abouei Mehrizi , Gianlorenzo D'Angelo

The bribery problem in election has received considerable attention in the literature, upon which various algorithmic and complexity results have been obtained. It is thus natural to ask whether we can protect an election from potential…

Computational Complexity · Computer Science 2020-07-07 Lin Chen , Ahmed Sunny , Lei Xu , Shouhuai Xu , Zhimin Gao , Yang Lu , Weidong Shi , Nolan Shah

We investigate how robust approval-based multiwinner voting rules are to small perturbations in the votes. In particular, we consider the extent to which a committee can change after we add/remove/swap one approval, and we consider the…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Grzegorz Gawron , Bartosz Kusek

The Possible Winner problem asks, given an election where the voters' preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1]…

Computational Complexity · Computer Science 2011-11-29 Dorothea Baumeister , Joerg Rothe

We study the problem of election control through social influence when the manipulator is allowed to use the locations that she acquired on the network for sending \emph{both} positive and negative messages on \emph{multiple} candidates,…

Computer Science and Game Theory · Computer Science 2019-02-14 Matteo Castiglioni , Diodato Ferraioli , Giulia Landriani , Nicola Gatti

The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…

Combinatorics · Mathematics 2012-11-05 Jennifer Iglesias , Nathaniel Ince , Po-Shen Loh

Single-peakedness is one of the most important and well-known domain restrictions on preferences. The computational study of single-peaked electorates has largely been restricted to elections with tie-free votes, and recent work that…

Computer Science and Game Theory · Computer Science 2016-06-21 Zack Fitzsimmons , Edith Hemaspaandra

We study the phase transition of the coalitional manipulation problem for generalized scoring rules. Previously it has been shown that, under some conditions on the distribution of votes, if the number of manipulators is $o(\sqrt{n})$,…

Computer Science and Game Theory · Computer Science 2013-11-18 Elchanan Mossel , Ariel D. Procaccia , Miklos Z. Racz

We consider manipulation problems when the manipulator only has partial information about the votes of the nonmanipulators. Such partial information is described by an information set, which is the set of profiles of the nonmanipulators…

Artificial Intelligence · Computer Science 2011-06-28 Vincent Conitzer , Toby Walsh , Lirong Xia

We focus on the election manipulation problem through social influence, where a manipulator exploits a social network to make her most preferred candidate win an election. Influence is due to information in favor of and/or against one or…

Artificial Intelligence · Computer Science 2020-03-02 Matteo Castiglioni , Nicola Gatti , Giulia Landriani , Diodato Ferraioli

Various voting rules are based on ranking the candidates by scores induced by aggregating voter preferences. A winner (respectively, unique winner) is a candidate who receives a score not smaller than (respectively, strictly greater than)…

Computer Science and Game Theory · Computer Science 2021-02-01 Aviram Imber , Benny Kimelfeld

The traditional election control problem focuses on the use of control to promote a single candidate. In parliamentary elections, however, the focus shifts: voters care no less about the overall governing coalition than the individual…

Computer Science and Game Theory · Computer Science 2025-03-07 Hodaya Barr , Eden Hartman , Yonatan Aumann , Sarit Kraus

We study the complexity of winner determination in single-crossing elections under two classic fully proportional representation rules---Chamberlin--Courant's rule and Monroe's rule. Winner determination for these rules is known to be…

Computer Science and Game Theory · Computer Science 2013-07-05 Piotr Skowron , Lan Yu , Piotr Faliszewski , Edith Elkind

Schulze's rule is used in the elections of a large number of organizations including Wikimedia and Debian. Part of the reason for its popularity is the large number of axiomatic properties, like monotonicity and Condorcet consistency, which…

Artificial Intelligence · Computer Science 2013-04-04 Serge Gaspers , Thomas Kalinowski , Nina Narodytska , Toby Walsh

Weighted voting games are a popular class of coalitional games that are widely used to model real-life situations of decision-making. They can be applied, for instance, to analyze legislative processes in parliaments or voting in corporate…

Computer Science and Game Theory · Computer Science 2025-08-20 Joanna Kaczmarek , Jörg Rothe

In this note, we show how difficult the brute-force Fourier-Motzkin elimination is, even in a simple case with three eliminating variables. Specifically, we first give a theorem, which plays quite an important role in the study of…

Information Theory · Computer Science 2022-10-17 Hao Xu , Kai-Kit Wong , Giuseppe Caire

Ranked Choice Voting (RCV) and Single Transferable Voting (STV) are widely valued; but are complex to understand due to intricate per-round vote transfers. Questions like determining how far a candidate is from winning or identifying…

Computer Science and Game Theory · Computer Science 2024-07-22 Sanyukta Deshpande , Nikhil Garg , Sheldon Jacobson

To aggregate rankings into a social ranking, one can use scoring systems such as Plurality, Veto, and Borda. We distinguish three types of methods: ranking by score, ranking by repeatedly choosing a winner that we delete and rank at the…

Computer Science and Game Theory · Computer Science 2022-09-20 Niclas Boehmer , Robert Bredereck , Dominik Peters

Electing leader is a vital issue not only in distributed computing but also in communication network [1, 2, 3, 4, 5], centralized mutual exclusion algorithm [6, 7], centralized control IPC, etc. A leader is required to make synchronization…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-10-13 Muhammad Mahbubur Rahman , Afroza Nahar

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch
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