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We study multiplayer turn-based games played on a finite directed graph such that each player aims at satisfying an omega-regular Boolean objective. Instead of the well-known notions of Nash equilibrium (NE) and subgame perfect equilibrium…

Computer Science and Game Theory · Computer Science 2018-09-12 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin

Succinct representations of a graph have been objects of central study in computer science for decades. In this paper, we study the operation called \emph{Distance Preserving Graph Contractions}, which was introduced by Bernstein et al.…

Computational Complexity · Computer Science 2019-12-03 Siddhartha Jain

We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…

We describe and develop a close relationship between two problems that have customarily been regarded as distinct: that of maximizing entropy, and that of minimizing worst-case expected loss. Using a formulation grounded in the equilibrium…

Statistics Theory · Mathematics 2007-06-13 Peter D. Grunwald , A. Philip Dawid

It is shown that if $A \subseteq \mathbb{R}^3$ is a Borel set of Hausdorff dimension $\dim A \in (3/2,5/2)$, then for a.e. $\theta \in [0,2\pi)$ the projection $\pi_{\theta}(A)$ of $A$ onto the 2-dimensional plane orthogonal to…

Classical Analysis and ODEs · Mathematics 2022-12-14 Terence L. J. Harris

We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We…

Optimization and Control · Mathematics 2026-01-08 Ishani Karmarkar , Liam O'Carroll , Aaron Sidford

We consider a restricted game on weighted graphs associated with minimum partitions. We replace in the classical definition of Myerson restricted game the connected components of any subgraph by the sub-components obtained with a specific…

Discrete Mathematics · Computer Science 2020-08-21 Alexandre Skoda

We construct an explicit family of 3-XOR instances hard for $\Omega(n)$-levels of the Sum-of-Squares (SoS) semi-definite programming hierarchy. Not only is this the first explicit construction to beat brute force search (beyond low-order…

Computational Complexity · Computer Science 2022-04-26 Max Hopkins , Ting-Chun Lin

The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…

Computer Science and Game Theory · Computer Science 2019-02-19 Robert Chiang , Kanstantsin Pashkovich

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

Logic in Computer Science · Computer Science 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

Stackelberg Pricing Games is a two-level combinatorial pricing problem studied in the Economics, Operation Research, and Computer Science communities. In this paper, we consider the decade-old shortest path version of this problem which is…

Computer Science and Game Theory · Computer Science 2009-10-05 Parinya Chalermsook , Bundit Laekhanukit , Danupon Nanongkai

We prove the #P-hardness of the counting problems associated with various satisfiability, graph and combinatorial problems, when restricted to planar instances. These problems include \begin{romannum} \item[{}] {\sc 3Sat, 1-3Sat, 1-Ex3Sat,…

Computational Complexity · Computer Science 2007-05-23 Harry B. Hunt , Madhav V. Marathe , Venkatesh Radhakrishnan , Richard E. Stearns

Our main result is designing an algorithm that returns a vertex cover of $\mathcal{G}^\star$ with size at most $(3/2+\epsilon)$ times the expected size of the minimum vertex cover, using only $O(n/\epsilon p)$ non-adaptive queries. This…

Data Structures and Algorithms · Computer Science 2023-02-07 Mahsa Derakhshan , Naveen Durvasula , Nika Haghtalab

We prove that there exists a constant $\epsilon>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $\epsilon$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time,…

Computational Complexity · Computer Science 2016-08-31 Aviad Rubinstein

In this paper, the author defines Generalized Unique Game Problem (GUGP), where weights of the edges are allowed to be negative. Two special types of GUGP are illuminated, GUGP-NWA, where the weights of all edges are negative, and…

Computational Complexity · Computer Science 2013-03-15 Peng Cui

An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…

Computer Science and Game Theory · Computer Science 2021-06-24 Daizhan Cheng , Zhengping Ji

The ball-constrained weighted maximin dispersion problem $(\rm P_{ball})$ is to find a point in an $n$-dimensional Euclidean ball such that the minimum of the weighted Euclidean distance from given $m$ points is maximized. We propose a new…

Optimization and Control · Mathematics 2016-04-11 Shu Wang , Yong Xia

We prove a strong inapproximability result for the Balanced Minimum Evolution Problem. Our proof also implies that the problem remains NP-hard even when restricted to metric instances. Furthermore, we give a MST-based 2-approximation…

Data Structures and Algorithms · Computer Science 2012-01-31 Samuel Fiorini , Gwenaël Joret

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

Optimization and Control · Mathematics 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

We study the problem of computing the minimum vertex cover on k-uniform k-partite hypergraphs when the k-partition is given. On bipartite graphs (k = 2), the minimum vertex cover can be computed in polynomial time. For general k, the…

Computational Complexity · Computer Science 2011-05-24 Sushant Sachdeva , Rishi Saket