English
Related papers

Related papers: Strengthened Hardness for Approximating Minimum Un…

200 papers

We show that for all $\varepsilon>0$, for sufficiently large $q\in\mathbb{N}$ power of $2$, for all $\delta>0$, it is NP-hard to distinguish whether a given $2$-Prover-$1$-Round projection game with alphabet size $q$ has value at least…

Computational Complexity · Computer Science 2026-05-15 Dor Minzer , Kai Zhe Zheng

We characterize a number of well known systems of approximate inference as loss models: lax sections of 2-fibrations of statistical games, constructed by attaching internally-defined loss functions to Bayesian lenses. Our examples include…

Category Theory · Mathematics 2023-12-15 Toby St Clere Smithe

Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class $\mathcal{C}_\alpha$…

Combinatorics · Mathematics 2012-11-20 Josep Freixas , Sascha Kurz

One of the most striking quantum phenomena is superposition, where one particle simultaneously inhabits different states. Most methods to verify coherent superposition are indirect, in that they require the distinct states to be recombined.…

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

In a $3$-$\mathsf{XOR}$ game $\mathcal{G}$, the verifier samples a challenge $(x,y,z)\sim \mu$ where $\mu$ is a probability distribution over $\Sigma\times\Gamma\times\Phi$, and a map $t\colon \Sigma\times\Gamma\times\Phi\to\mathcal{A}$ for…

Computational Complexity · Computer Science 2024-08-20 Amey Bhangale , Mark Braverman , Subhash Khot , Yang P. Liu , Dor Minzer

This paper deals with the max-min and min-max regret versions of the maximum weighted independent set problem on interval graphswith uncertain vertex weights. Both problems have been recently investigated by Nobibon and Leus (2014), who…

Data Structures and Algorithms · Computer Science 2014-05-22 Adam Kasperski , Pawel Zielinski

For a constant $\epsilon$, we prove a poly(N) lower bound on the (randomized) communication complexity of $\epsilon$-Nash equilibrium in two-player NxN games. For n-player binary-action games we prove an exp(n) lower bound for the…

Computer Science and Game Theory · Computer Science 2016-09-14 Yakov Babichenko , Aviad Rubinstein

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

We revisit the deadline version of the discrete time-cost tradeoff problem for the special case of bounded depth. Such instances occur for example in VLSI design. The depth of an instance is the number of jobs in a longest chain and is…

Data Structures and Algorithms · Computer Science 2021-04-22 Siad Daboul , Stephan Held , Jens Vygen

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

Computer Science and Game Theory · Computer Science 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin

The concept of dimension in simple games was introduced as a measure of the remoteness of a given game from a weighted game. Taylor and Zwicker (1993) demonstrated that the dimension of a simple game can grow exponentially in the number of…

Computer Science and Game Theory · Computer Science 2016-05-18 Liam O'Dwyer , Arkadii Slinko

We note that the remarkable EXPSPACE-hardness result in [G\"oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity question for simulation preorder of succinct one counter nets (i.e., one…

Logic in Computer Science · Computer Science 2018-01-04 Petr Jancar , Petr Osicka , Zdenek Sawa

We consider the problem of computing the maximal probability of satisfying an omega-regular specification for stochastic nonlinear systems evolving in discrete time. The problem reduces, after automata-theoretic constructions, to finding…

Systems and Control · Electrical Eng. & Systems 2022-09-30 Rupak Majumdar , Kaushik Mallik , Anne-Kathrin Schmuck , Sadegh Soudjani

In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including…

Machine Learning · Computer Science 2026-05-14 Ishaq Hamza , Zaiwei Chen

We give a tighter lifting theorem for security games in the quantum random oracle model. At the core of our main result lies a novel measure-and-reprogram framework that we call coherent reprogramming. This framework gives a tighter lifting…

Quantum Physics · Physics 2025-09-15 Alexandru Cojocaru , Juan Garay , Qipeng Liu , Fang Song

We show that in any $n$-player $m$-action normal-form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three types of equilibria: Nash, correlated and coarse…

Computer Science and Game Theory · Computer Science 2014-10-21 Yakov Babichenko , Siddharth Barman , Ron Peretz

The basic problem in the PAC model of computational learning theory is to determine which hypothesis classes are efficiently learnable. There is presently a dearth of results showing hardness of learning problems. Moreover, the existing…

Machine Learning · Computer Science 2014-03-11 Amit Daniely , Nati Linial , Shai Shalev-Shwartz

We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…

Optimization and Control · Mathematics 2013-03-29 Monica Patriche

Dinur, Khot, Kindler, Minzer and Safra (2016) recently showed that the (imperfect completeness variant of) Khot's 2 to 2 games conjecture follows from a combinatorial hypothesis about the soundness of a certain "Grassmanian agreement…

Computational Complexity · Computer Science 2018-04-25 Boaz Barak , Pravesh K. Kothari , David Steurer
‹ Prev 1 8 9 10 Next ›