Related papers: Pebble Games and Linear Equations
In this paper we combine many of the standard and more recent algebraic techniques for testing isomorphism of finite groups (GpI) with combinatorial techniques that have typically been applied to Graph Isomorphism. In particular, we show…
Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…
We find a strong separation between two natural families of simple rank one theories in Keisler's order: the theories $T_\mathfrak{m}$ reflecting graph sequences, which witness that Keisler's order has the maximum number of classes, and the…
In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…
In the Euclidean $k$-means problems we are given as input a set of $n$ points in $\mathbb{R}^d$ and the goal is to find a set of $k$ points $C\subseteq \mathbb{R}^d$, so as to minimize the sum of the squared Euclidean distances from each…
This paper presents the Persistent Weisfeiler-Lehman Random walk scheme (abbreviated as PWLR) for graph representations, a novel mathematical framework which produces a collection of explainable low-dimensional representations of graphs…
Equilibrium refinements are important in extensive-form (i.e., tree-form) games, where they amend weaknesses of the Nash equilibrium concept by requiring sequential rationality and other beneficial properties. One of the most attractive…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
It is proved that all 4-edge-colourings of a (sub)cubic graph are Kempe equivalent. This resolves a conjecture of the second author. In fact, it is found that the maximum degree Delta=3 is a threshold for Kempe equivalence of…
Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…
This paper discusses reformulations of the problem of coloring plane maps with four colors. The context is the edge-coloring with three colors of cubic graphs such that three distinct colors occur at each vertex. We include discussion of…
Graph neural networks are designed to learn functions on graphs. Typically, the relevant target functions are invariant with respect to actions by permutations. Therefore the design of some graph neural network architectures has been…
We explore some connections between association schemes and the analyses of the semidefinite programming (SDP) based convex relaxations of combinatorial optimization problems in the Lov\'{a}sz--Schrijver lift-and-project hierarchy. Our…
We show that a simple scoring-based tie-breaking can help improve lower bounds for the expansion (aka isoperimetric number) of random regular graphs with small even degrees. Specifically, for degrees 4, 6 and 8, we show that, with high…
Motivated by classical problems in extremal graph theory, we study a chromatic analogue of Roth-type questions for linear equations over $\mathbb F_p$. Given a homogeneous equation $\mathcal L:\sum_{i=1}^k c_i x_i=0$ with $k\ge 3$, we study…
We examine a hierarchy of equivalence classes of quasi-random properties of Boolean Functions. In particular, we prove an equivalence between a number of properties including balanced influences, spectral discrepancy, local strong…
We show that there is a very simple relationship between differential and dimensional renormalization of low-order Feynman graphs in renormalizable massless quantum field theories. The beauty of the differential approach is that it achieves…
Graph pebbling is a combinatorial game played on an undirected graph with an initial configuration of pebbles. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling…
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number…
Given a connected graph $G$ and its vertex $x$, let $U_x(G)$ denote the universal cover of $G$ obtained by unfolding $G$ into a tree starting from $x$. Let $T=T(n)$ be the minimum number such that, for graphs $G$ and $H$ with at most $n$…